Feature Suggestion: Snap to nearest pixel
I find it really odd that even when you fit things perfectly, by stretching actors or just moving them around you seldom get a proper size/position. It's normally some ridiculous fraction with many numbers after the decimal point. I don't know about others, but this has become very time consuming for me as I later go back and round everything to the nearest pixel (eg. 127.7188 becomes 128) to prevent any level tearing and make it easer to memorize sizes/locations of objects.
So having everything snap to the nearest pixel is my latest request.
So having everything snap to the nearest pixel is my latest request.
Comments
(Free with any other tool purchase).
http://www.deepblueapps.com/gs-scene-merger-page-1/
Darren.
If you put the following two Attribute Change rules into each actor they will always sit on whole pixel values.
Change Attribute: self.Position.X to floor( self.Position.X )
Change Attribute: self.Position.Y to floor( self.Position.Y )
It can be easily adjusted to snap to multiples of pixel values too, the following will snap the actor to the nearest 10 pixel grid position (140 - 150 - 160 - 170 . . . etc)
Change Attribute: self.Position.X to floor( self.Position.X /10)*10
Change Attribute: self.Position.Y to floor( self.Position.Y /10)*10
. . . .stupid and unnecessary extra rules, but at least it works (at run time at least).