Longer texts in tables don't display? GS viewer bug?

sunshiningschoolsunshiningschool Member, PRO Posts: 10
The main function of my app is displaying text from tables, varying from a few words to paragraphs to a couple pages worth. Everything displays fine on when I preview on gamesalad. When I look at it on gamesalad viewer on my ipod 4 however, the longer texts don't display at all, just a box where the text would be, in the chosen display font color. Is this just a problem with gs viewer? I've tested the same thing in a new gs project and had the same results so I don't think its a problem with my code. Help/advice is greatly appreciated! :]

Comments

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    I've never used tables to store/recall more than a few words, no idea what's going on with it. Sorry.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    Make sure you have wrap inside actor checked on your display text.
  • BlackCloakGSBlackCloakGS Member, PRO Posts: 2,250
    @sunshiningschool The white boxes are an indication that your text is to large to fit on one texture (you are going pass the texture size limit for the device). I would try reducing the amount of text displayed on one actor (one actor equals one texture).
  • sunshiningschoolsunshiningschool Member, PRO Posts: 10
    Thank you all for the fast responses!
    @FryingBaconStudios wrap inside is checked :]
    @BlackCloakGS Is there any way around this? It is the main function of my app!! I'm making something like a small book, some poems/short stories. I've tried to test the limit it will display and it's about one measly sentence!! So it is out of the question to break it up into different actors :[ The actor is big enough to hold all the text, and like I said it works fine in gs preview... Is the only option to bring pictures in with the text??
  • sunshiningschoolsunshiningschool Member, PRO Posts: 10
    Any help/advice would be greatly appreciated....
  • BlackCloakGSBlackCloakGS Member, PRO Posts: 2,250
    @sunshiningschool
    If shorting the text per actor does not work you will have to use images instead of display text or use a system that other users use for doing custom fonts. I am sure FryingBaconStudios can point you to a template for custom fonts.

    We have plans to improve our font rendering system but no ETA right now.
  • sunshiningschoolsunshiningschool Member, PRO Posts: 10
    @BlackCloakGS thanks for responding. Took a look at tshirtbooth's custom fonts tut, and it looks impractical for a lot of text. I guess images it is for now! I guess this gs ebook template I purchased doesn't actually work then!! :o

    Thank you for clearing that up and I'm glad to hear you guys plan to fix it.
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