I've already created a basic store. I want to sell upgrades instead of single-use items. How can I make unlockable items that stay bought even after the game is reset?
You have to have loads and saves for having the item to not reset, there's tons of GameSalad tutorials on saving and loading. You can create boolean attributes for each item and have rules stating for example, if the user has equal or greater amount of money, set item to true but otherwise it is false and take away some money when setting it to true, then save the attribute value and load it when the game starts up.
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