Help! Exporting file from windows to apple

BasGoodboyBasGoodboy Member, PRO Posts: 310
edited August 2013 in Working with GS (Mac)
Hey all,

So i exported my game from windows into a zip, and try to open it in GameSalad on Mac.
This way I can publish for Mac and view a testgame on GSviewer.

Problem is.. in Mac Creator it does see the file, and I can click it to open. But everytime it opens, GameSalad shuts down and say:

'GameSalad stopped suddenly'
Click open again to restart program, click rapport to see more info and send a rapport to Apple'

It's Dutch tho and I translated it. If I see the rapport I see the same info again.

How is this possible, what do I do wrong? I just exported the file on Windows Creator as a zip. I checked the zip, everything is in it. Should I do other?

Please help.

Comments

  • BasGoodboyBasGoodboy Member, PRO Posts: 310
    By the way the exported file is a .gameproj file, when I compared it to a save in the Apple Creator, I see those savegames don't make .gameproj extension. Does it have to do with that?
  • BasGoodboyBasGoodboy Member, PRO Posts: 310
    I tried doing just one scene in a new game and exported it and then i can import it perfectly, so it must have something to do with my game.. could the rules of the windows creator be other then apple and that that causes the fault Apple Creator can't open it?!
  • BasGoodboyBasGoodboy Member, PRO Posts: 310
    Ok.. so the thing is.. I tried deleting some actors and then I could import in Apple Creator..

    Now I deleted only one actor, and strangely enough I can import in Apple Creator.
    Strangest thing is when I redid the entire game with the 1 actor I left out, i can't import in Apple Creator.

    So I got my game on Apple now, but without one actor lol, so I'm gonna remake him. I see many buttons don't position right now it's on an Apple, but that's fixable.. what I think is less nice is that the texts I had perfectly readable on Windows Creator are now anti aliased on Apple and unreadable cause of the smallness of the letters.
  • KevinCrossKevinCross London, UKMember Posts: 1,894
    The Windows version sounds like a nightmare!

    Good luck converting it, and maybe build your next game on the Mac if you want to release it on iOS, to save you the headache of having to convert it again.
  • TheGabfatherTheGabfather Member Posts: 633
    edited August 2013
    Wooh, I got confused a couple times reading those, so hopefully I didn't miss anything important. Anyways:

    Did you export from Windows Creator to Mac Creator via the Export option? Or did you just zip the files and transfer to your Mac computer? If it's the latter, then resort to using the Export feature as that will do it just right. If you're still having problems with that, try this tool as some people swear by it.

    The Windows version isn't that nasty :) far from it, actually. Besides being just a tad bit outdated, it works nicely (gotta love the Backstage feature). By the way I transfer from Mac to Windows and back often and I've never had it crash that way. Perhaps the Actor you deleted was bugging your game real bad? But it's odd that it will crash during Game creation and not during Preview..

    edit: oh yeah since you seem to have access to a Mac, try creating everything from here on out, with it.
  • KevinCrossKevinCross London, UKMember Posts: 1,894
    To be fair I saw the Windows editor a couple of weeks ago when I tried to get a friend interested in GameSalad and I was quite impressed with the UI, it looks a lot better in most places than the Mac version. I just don't own a PC.

    As for getting my friend interested I sadly failed :(
  • BasGoodboyBasGoodboy Member, PRO Posts: 310
    Well it worked now. No I exported via the export button in Windows Creator.
    The problem was a bugged actor I guess, but I found him.

    Only problem is many positions are other when exported to Apple.

    Now I work on my MacBook, I see that I have to reunderstand everything, got completely worked in the Windows Creator, and honestly like Windows Creator more :-) But i'm more of a Windows man anyway.

    Thanks for your help, gonna edit my app and finish it on this Mac tho.
  • TheGabfatherTheGabfather Member Posts: 633
    @BasGoodboy if you feel like you work faster on Windows, you can look into installing Windows 7 using Parallels. In the settings, enable the Coherence option so both OSs share most of your files. This way you can create a GS Project with the Mac Creator, save it to your desktop, then you can access the same project via either OS' desktop.

    I like to setup my Actors using the Windows Creator because of the X/Y Coordinate Editor (upper-right of the window), then when all that's done I hit Save and swipe the screen to transfer to OSX where Mac Creator is open. Changes are automatically translated. No need to do any exporting :) yes, I have both versions of Creator open, running the same project file.
  • BasGoodboyBasGoodboy Member, PRO Posts: 310
    edited August 2013
    @TheGabfather that's not a bad idea, but this mac is not mine, lent it from my dad just for the testing of my app.

    Now I noticed that many changes unfortunately don't work as good on Mac Creator as they did on Windows Creator, and I have to redo them in Mac Creator to let them work.

    The positioning is indeed imba! Is there none such thing on Mac Creator?
    Edit: ahh i see.. u have to change the position by hand in the actor statistics.
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