Best bit about indie game design... That great feeling of starting a new project...

StormyStudioStormyStudio United KingdomMember Posts: 3,989
edited August 2013 in Working with GS (Mac)
Evening all...

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Just wanted to say how out of all the different stages we go through in planning, designing, building, testing and marketing games, the best part for me is always right at the beginning when a new idea takes off... and you believe it's a good one...I'm there this evening...

The idea has been bouncing around in my head for about a year, I've spent the past 3 or 4 days spending my spare time drawing out spider and flow diagrams to figure out if the gameplay is even do able.

I've drawn a main menu graphic about 20 times as its the bit which requires minimal thought and is really a distraction from tackling the logic problems.

It's still early days on the idea and so could be developed in a wide number of directions (it's already evolved slightly 3 times). but whether the game ends up being any good, or even gets finished.. right now is the most exciting part of development.

It's at these points that having a game design partner/team would be good to throw ideas around, my wife likes the idea but doesn't give much back creatively.

Now I need to get back to using a pen and paper and resist firing up GS creator for another night at least... ah screw it.. I'll fire it up now and just test a little bit of the gameplay idea. :-/

Comments

  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    Add this to the blog!, Brilliant post John!, Look forward to see what you come up with!
  • BoomshackBarryBoomshackBarry Member Posts: 712
    Yeah that first stage is great, you're not tied in to any code-base yet and can easily reimagine your game in any direction you want to. I've recently been sitting down scribbling ideas down too, it's a nice freeing process and great for getting ideas worked through very quickly. I see it a bit like sculpting - you start with a big blob of an idea and gradually fine-tune it and shape all of the finer details until you're happy.

    I totally get what you're saying about your wife too. My wife has no technical understanding of game design/logic, processes, etc. In some ways it's useful because I can get a very clear cut answer of wether or not she likes an idea, not based on technical merit but just because it is or isn't fun in her opinion - but sometimes when I'm after a more complex considered point of view she loses interest!
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    edited August 2013
    @LeonardDeveloper ... it's now on the blog.. cheers.

    @BoomshackBarry - loving the sculpting analogy.
  • BoomshackBarryBoomshackBarry Member Posts: 712
    @BoomshackBarry - loving the sculpting analogy.
    Hehe feel free to use it - it sounds deep and well thought out but I genuinely came up with it whilst typing, which means it's probably a flawed analogy in ways I havent realised yet :)
  • SnapFireStudiosSnapFireStudios Member Posts: 1,603
    :)>-
    - Thomas
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