Jitter...

LoadedLoaded Member Posts: 240
edited September 2013 in Working with GS (Mac)
Hey GS Crew,

Can someone tell me why i'm getting this jitter...



The stars are colliding with an invisible actor about 1/3 across the screen and triggering the next set of stars by changing an attribute StarSetTrigger (Integer), when the stars go off screen they recycle back to their start position (off camera) and wait to be triggered again.

I havent tested the scene on a device, this is just in the viewer.

Thanks,

Loaded.

Comments

  • -Timo--Timo- Member Posts: 2,313
    why you don't just use wrap X? check the boolean in the scene
  • LoadedLoaded Member Posts: 240
    Sorry @timilapre1998 I don't think you understand my issue. wrap x will not stop the stuttering.

    Thanks anyway.
  • VolontaArtsVolontaArts Member Posts: 510
    i think it will. but not wrap. try constrain to X. i was working on my project where i had a actor colliding with another and stopping there. thats what i wanted. but when i constrained it yo Y...the actor went right through the actor it was set to collide with lol. so worth a shot.

    but it would be helpful if you show your rules for what your showing so u can receive better help.
  • LoadedLoaded Member Posts: 240
    @BurberryArts what am I constraining to x?
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