How Do I Create An App That Works On All Devices?

FallingBoxStudiosFallingBoxStudios Freelance Graphic DesignerMember Posts: 822
edited September 2013 in Working with GS (Mac)
Hi, I'm creating a game, but I want it to look great on an iPhone 5 as well as an iPhone legacy, I've watched tutorials on how to change the camera size and all that, but it all just seems like a big headache :/ Does anyone have a software for converting project files to a target device? I saw @DeepBlueApps's one but I was not sure which one to choose, the free one or the paid one? It kinda confused me :/ so if anyone has a software Free/Paid for converting projects to another device, I would appreciate it :), or help me with which one is the right one to buy from @DeepBlueApps, Thanks.

Hunter.

Comments

  • FallingBoxStudiosFallingBoxStudios Freelance Graphic Designer Member Posts: 822
    anyone?
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    No it's not easy to do. The videos you watched are the types of things done to make it work on different devices. Making games is not easy. Keep at it. There is no magic trick just hard work.
  • FallingBoxStudiosFallingBoxStudios Freelance Graphic Designer Member Posts: 822
    Ummmm, No offence, but I don't understand this answer :/
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited September 2013
    The answer is there is no one answer to this question. There are a handful of ways to build the app to work on multiple devices. Those tutorials you mentioned are some of them. If you're looking for one solution there isn't one. You need to be more patient and spend more time learning the software. it takes time to learn how to make games.
  • Fal01Fal01 Member Posts: 460
    Why don't you try the free one from DBA first and see if that works for you?
  • FallingBoxStudiosFallingBoxStudios Freelance Graphic Designer Member Posts: 822
    @Fal01 Okay then, I will try that, thanks.
  • JagonAppsJagonApps Member Posts: 241
    @FallingBoxStudios
    I don't believe the paid version is available anyway at the moment
  • BBEnkBBEnk Member Posts: 1,764
    There are different ways of doing it, one way I did was use overscan then have my game check screen size on device then adjust controls and ETC based on that it's more work but works..
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