So i used the new feature on gamesalad 10.4 Mac : called platform : leaderboard and post score. And finished with all of it then tried it on adhoc but it wasnt showing up?? Why?
I have updated my GS version from 10.3 to 10.4. I also updated my iphone 5 from iOS 6 to iOS 7. When I ran an adhoc test, everything works (In-App Purchase, External URL) except the Game Center behavior. Like yasoofx's original comment, nothing is showing up to prompt a Game Center behavior. Is this a bug?
Hi jonmulcahy I am a Game Salad pro member and are registered until April 2014. As I have mentioned in my previous post. During Adhoc test, my game works fine with GS 10.3, IOS6. My game has In-App-Purchase, URL and Game Center behaviors in it and they all work fine. After I updated my game to GS10.4 , IOS7 and X code (Mountain Lion), my game works fine except Game Center behavior. When I double check my game, I realized that in the GS 10.4 creator screen, the Game Center and In-App-Purchase behaviors have been moved from the Pro Tab column into the Standard Tab Column and the "OLD" Game Center command name have been changed to " platform Log In ". After I found this out, I went back to my game and replaced the "OLD" Game Center behavior to the new platform log in behavior. When I ran the Adhoc test again, everything still works except Game Center.Like before Game Center not response to log in. To trouble shoot my game, I delete all my actors and scenes in the game and add only two new actors. (Actor 1 and Actor 2), Actor 1 is drag into the initial scene.
Actor 1 : Actor receive event: touch is pressed spawn Actor 2 in location x=200 y=200 Timer after 0.8 second run to completion Platform-Log in
Actor 2 has no code in it, just a blue square block
When I ran the Adhoc test (on my phone) for this simple game, after turn on, I saw actor 1 alone in the screen. After that, when I touch Actor 1, the blue square block appears. However no Command Center log in drop down screen.
Note :This simple game works in Creator, the blue square block appears and the creator drop down screen appears " Platform behaviors are not support on the viewer...."
Since not many people has this problem, it must be something about my system with all the new updates. But the strange thing is that in Adhoc testing with my phone, In-App-Purchase and URL works but not Game Center. and they are all working with the old versions. I will continue troubling shooting my game and will post again if I find a solution for this.
I have also observe that in my GS creator screen: The In-App-Purchase and Game Center behaviors have been moved from the Pro Tab column to the Standard Tab column and are now under the Standard column. The URL and Tweet Sheet behavior remain under the Pro Tab Column. Does everybody has this same new look for GS 10.4?
I have also observe that in my GS creator screen: The In-App-Purchase and Game Center behaviors have been moved from the Pro Tab column to the Standard Tab column and are now under the Standard column. The URL and Tweet Sheet behavior remain under the Pro Tab Column. Does everybody has this same new look for GS 10.4?
Yup, it should be the same for everyone using 0.10.4. If you read the description, it tells you that those Actions cover both Apple Game Center for Pro users as well as GameCircle for Amazon. If you are a non-Pro user and you include this code in your iOS app, it won't be recognised and will be disabled (just the function, not your app) when you publish.
Answers
as far as the GC bug, i ran it on one of my games and it logged me in ok.
IGNORE THIS. Figured it out.
I am a Game Salad pro member and are registered until April 2014. As I have mentioned in my previous post. During Adhoc test, my game works fine with GS 10.3, IOS6. My game has In-App-Purchase, URL and Game Center behaviors in it and they all work fine. After I updated my game to GS10.4 , IOS7 and X code (Mountain Lion), my game works fine except Game Center behavior. When I double check my game, I realized that in the GS 10.4 creator screen, the Game Center and In-App-Purchase behaviors have been moved from the Pro Tab column into the Standard Tab Column and the "OLD" Game Center command name have been changed to " platform Log In ".
After I found this out, I went back to my game and replaced the "OLD" Game Center behavior to the new platform log in behavior. When I ran the Adhoc test again, everything still works except Game Center.Like before Game Center not response to log in.
To trouble shoot my game, I delete all my actors and scenes in the game and add only two new actors. (Actor 1 and Actor 2), Actor 1 is drag into the initial scene.
Actor 1 : Actor receive event: touch is pressed
spawn Actor 2 in location x=200 y=200
Timer after 0.8 second run to completion
Platform-Log in
Actor 2 has no code in it, just a blue square block
When I ran the Adhoc test (on my phone) for this simple game, after turn on, I saw actor 1 alone in the screen.
After that, when I touch Actor 1, the blue square block appears. However no Command Center log in drop down screen.
Note :This simple game works in Creator, the blue square block appears and the creator drop down screen appears " Platform behaviors are not support on the viewer...."
Since not many people has this problem, it must be something about my system with all the new updates. But the strange thing is that in Adhoc testing with my phone, In-App-Purchase and URL works but not Game Center. and they are all working with the old versions. I will continue troubling shooting my game and will post again if I find a solution for this.
I have also observe that in my GS creator screen: The In-App-Purchase and Game Center behaviors have been moved from the Pro Tab column to the Standard Tab column and are now under the Standard column. The URL and Tweet Sheet behavior remain under the Pro Tab Column. Does everybody has this same new look for GS 10.4?
If you read the description, it tells you that those Actions cover both Apple Game Center for Pro users as well as GameCircle for Amazon. If you are a non-Pro user and you include this code in your iOS app, it won't be recognised and will be disabled (just the function, not your app) when you publish.