Stretch Mode

I'm wondering if stretch mode is still in the works or why it's available in the nightly build preview but we cannot publish w/ it (as far as I can tell). It would come in handy for a project I'm almost done with, because just the camera resize/reposition workaround doesn't do the trick. It has large moving bg's and moving camera and I'll have to redo a lot of stuff for each device which is a pain.

And if someone from GS could answer about this that would be great. Just want to know if I should wait for the option to publish w/ stretch or should I put in the time to do this manually and hope I can get all the kinks straightened out.

Comments

  • beefy_clyrobeefy_clyro Member Posts: 5,394
    You'll need to ask @CodeWizard or @BlackCloakGS
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    it's coming, but right now it's only supported in preview so you can test. I think once they get 0.11.00 they will have time to address some of the back log of issues.
  • HoneyTribeStudiosHoneyTribeStudios Member Posts: 1,792
    I hadn't noticed that was in the creator preview.

    @BlackCloakGS - this is really cool, cheers! Will be very useful when this is a publishing option. No need to manually change camera settings for iOS now.
  • CrazybreadmanCrazybreadman Member Posts: 674
    Yeah it will be nice to have someday. It works really well on the preview. I was bummed to see it wasn't available on the publishing page so hopefully it's not forgotten!
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Probably one of my most anticipated updates that is currently in the works. Will make bringing up old apps to Universal a Breeze. :) not to mention Makes android support suck way less. \m/
  • neomanneoman Member, BASIC Posts: 826
    I can't wait for the ability to publish in stretch mode ... This will make life a lot easier in the land of Android and most games look great stretched .... It looks way better than what I expected ... Fantastic work ...
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