Particles or animated pngs?

HappyKat78HappyKat78 Member, BASIC Posts: 173
Hi Guys,

I know the answer to this may be "depends", but as a general rule, is it better to have an explosion for example performed using particles or animated png files (assuming I could get the same looking result with both)? Do particles typically use less or more memory/resources than small animated pictures?

Thanks,

HK

Comments

  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    edited October 2013

    @HappyKat78 Hi HK, I don't know for sure but my educated guess is that particles take about the same processing as a relatively short series of animated png files, but certainly less file size (in fact just the one image used, the space needed for the code and values for the Particles Behaviour absolutely minuscule).

    So in the main, if filesize is not absolutely critical, just use whichever gives you the best results at the time (which you've said yourself anyway...) :-)
  • HappyKat78HappyKat78 Member, BASIC Posts: 173
    Appreciate the comments, thanks!
  • -Timo--Timo- Member Posts: 2,313
    I dont know what takes more memory but I think particles are nicer because its random :) and png is every tim the same. But yes, it depends on what kind of game.
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598

    That's a good point, @timolapre1998 ! :-) B-)
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