What Logo For My Game Do You Prefer?

FallingBoxStudiosFallingBoxStudios Freelance Graphic DesignerMember Posts: 822
edited October 2013 in Working with GS (Mac)
I really can't decide which one of these 2 logos I prefer for my upcoming game :( so I want to hear what you guys think! please vote down below which logo you prefer. :)

- Hunter

Edit: sorry, forgot to make the picture visible without having to click on the link, sorry ;)

Comments

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    1. image

    2. image
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    posted the images for you
  • BrunoGamesBrunoGames Member, PRO Posts: 87
    Number 2 (but with i would add the holes missing on the letters)
  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    I like #2 too, but I'd add the holes as mentioned above.
  • mounted88mounted88 Member Posts: 1,113
    2 also and add the holes in the letters to
  • SnapFireStudiosSnapFireStudios Member Posts: 1,603
    2, but lose the "!".
    - Thomas
  • -Timo--Timo- Member Posts: 2,313
    2, but lose the "!" and add the holes ;)
  • FallingBoxStudiosFallingBoxStudios Freelance Graphic Designer Member Posts: 822
    Thanks for the great comments, guys :).

    just giving this post a bump to see if anyone else agrees ;)
  • Fal01Fal01 Member Posts: 460
    @RockitGames,

    I wouldn't describe any of them as logos, they are just text.

    They would be more logoish(if that's a word) if the letters appeared to be made up of blocks, or if they were set against a 'blocky' background.

    Or if there were a visual representation of some kind of 'bumping'.

    Just an idea!
  • RPRP Member Posts: 1,990
    edited October 2013
    Bumpers Blocks is the theme eh? I'm not felling bumpers or blocks. Try incorporating the bumpers and blocks theme into the text itself (and/or around it). Cool text is one thing, but you have a lot more you can do with it.

    Addendum: Also play with some different perspectives to make it pop different.
  • FallingBoxStudiosFallingBoxStudios Freelance Graphic Designer Member Posts: 822
    @RP @Fal01 okay then, thanks for the tips :)
  • kinzuakinzua Member Posts: 554
    i'll second @RP . The art feels like it could be for anything. Nothing that tells you about the game or something. I could be wrong cos i haven't seen what your game looks like. Either ways, i like the second look. You should work further on it.
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