Is there any way to gather specific information about the actor you're colliding with?

Can actor A receive / retrieve variables (position, attributes etc.) from actor B upon collision? That is, specific information without first transferring it to a game variable.

Comments

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    yes as long as it is an instance of an actor (unlocked). you'll see a new tree of options once you unlock it.
  • ProjectorXProjectorX Member Posts: 45
    Can you spawn actor instances or unlock them with a behavior? Is there any way to do it besides manually placing them on the map and unlocking them in the editor?
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