Throw the Disk [UNIVERSAL] + Android

gameviccigamevicci Member, PRO Posts: 306
Hi guys! I just published my new game, loosely based on the frisbee game of California Games :)

You must use Big Joe to launch the frisbee and Milo to grab it in the air. Moreover you can hit flying birds and scary the cat with Milo (you need them to unlock new "worlds")

App Store: https://itunes.apple.com/us/app/throw-the-disk/id722973248?ls=1&mt=8

Google Play: https://play.google.com/store/apps/details?id=com.dracoders.frisbee&hl=it

It's available an Amazon too!


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Comments

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Looks great! Best of luck with the downloads!
  • PBEmpirePBEmpire Member Posts: 676
    Looks awesome! Good luck for sales!
  • RThurmanRThurman Member, Sous Chef, PRO Posts: 2,881
    Great game idea! And it looks great too.
    I'm having one of those, "Doh... wish I had thought of that!" moments.
  • gameviccigamevicci Member, PRO Posts: 306
    thanks guys :D
  • BazookaTimeBazookaTime Member Posts: 1,274
    Bought. The game is beautiful, concept is fantastic. Love the game but I am struggling a little with my hand blocking the dog running.
  • gameviccigamevicci Member, PRO Posts: 306
    Bought. The game is beautiful, concept is fantastic. Love the game but I am struggling a little with my hand blocking the dog running.
    you're the second player who write me about this problem, I should change levels to change the y position of the ground by 60-80 pixels

    thanks for the advice dear!
  • neomanneoman Member, BASIC Posts: 826
    Looks great .. Good luck ;-)
  • BigDaveBigDave Member Posts: 2,239
    Just wondering did you already had experience/tested to release the game the first few days for free and then switched paid, in order to get enough downloads to get a good visible spot in the store?
  • gameviccigamevicci Member, PRO Posts: 306
    @BigDave Yes I tried with Minicars Touch but with no success.
    I think that I should be a good strategy for high quality games (like Cover Orange), while for "little games" like this it's better to take advantage of the first days of exposure given by Apple

    Then if the game is not a success (as I imagine It will happen :D) you can try some days free, or better I think I will create a free version

    Have you tried the scheme you're talking about? Did it work?

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