Saw this video by Tshirtbooth:

Cannot figure out how he managed to enter multiple lines of text in the game attributes he created. I am using the 10.00 indows version of GameSalad. I tried Shift plus Enter, Ctrl plus Enter, Alt plus Enter... Nothing. Anyone have clue?
Comments
Hi @viking Maybe try making another Text attribute, LatestTEXT, say…
Then something like Change Attribute scene.LatestTEXT to tableCellValue(your table,your row,yourcol)
THen Display Text (or whatever else you need to d with the table cell value) should show OK with the \n included…
Display Text scene.LatestTEXT
1. Create a new text document in TextEdit (Word would prob work too).
2. Type your text as you want it on as many lines as you wish (using ENTER to create a new line etc. as you would normally with TextEdit).
3. Copy and paste this into the table cell. Doing this seems to somehow copy over the 'new line' info too.
4. Smile.
@DigiChain Nice one
Still, I will go with option 2 unless someone has a way to use the \n in the table cell value or can explain what I am doing wrong in trying the approach @gyroscope proposed.
OK, take two: what does work to get multiple lines in table cells is alt return. This makes a new line every time, in the cell, and it shows fine in Display Text on a Mac, so fingers crossed it'll work fine on a PC...
Any other ideas? When I use the \n in the display text behavior the second line of text is right below the first line and it would be great if I can get this to work somehow.
A shame that didn't work, although it seems OK on the Mac, as I said… maybe if this way and @DigiChain way both don't look right with too much line spacing, there's an oversight/glitch in the Windows version here… (although I'm assuming only you're using Windows GSC, like @evetteg7 who started the thread).
So what to do… does checking Wrap inside actor help? If not, the only other thing I can think of is to have each line in its own column, so then you can change them:
Display Text tableCellValue(your table,your row,1).."\r"..Display Text tableCellValue(your table,your row,2).."\r"..Display Text tableCellValue(your table,your row,3)
Apart from that I can't think of anything else, I'm afraid… other than not using tables but individual Text attributes...
Thanks for your help on this, but wrapping the text in the actor did not make a difference and changing the cell values at this stage (just before submitting) is probably not worth it as it will take me a week to re-wire all the text lookups.
But thanks anyway.
P.S. I am using the Mac version, so this is not a PC issue. I also made an ad-hoc build to check on the device and the extra wide gap is present on the device as well.