Custom Fonts For Display Text Behavior?

FallingBoxStudiosFallingBoxStudios Freelance Graphic DesignerMember Posts: 822
edited November 2013 in Working with GS (Mac)
Hi, this is a question that has been on my mind for a very long time. right now, the only way of making custom fonts for text in GS is by creating an image of text with your font, then importing it into GS, which is very time consuming if you game has lots of text ~X( so I was wondering, is there a way of having custom fonts to work on the display text behavior, so if you type any text, it will show up with your font, I know custom fonts are not yet doable in GS, but is there any other way? any help would be appreciated. Thanks :)

- Hunter

Comments

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    No but it's on the roadmap.
  • FallingBoxStudiosFallingBoxStudios Freelance Graphic Designer Member Posts: 822
    @tenrdrmer So there is not trick to do this? other then waiting :(
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Not really. If it's preset text you can make like an image with your sentence or paragraph but it's its anything the user will be entering on their own or changing during gameplay then you are stuck with the default fonts.
  • FallingBoxStudiosFallingBoxStudios Freelance Graphic Designer Member Posts: 822
    @tenrdrmer Okay then :-S Thanks.
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