★★★ My first game is called Gumper and is out for IOS ★★★
Hello all,
Now that my bugs are fixed after that my game has been published I thought it would be a good idea to make an official thread for the game!
My first game is called Gumper and is for now only in app store.
IOS download link:
https://itunes.apple.com/us/app/gumper/id733348563?l=nl&ls=1&mt=8
Screenshots:





Video: (not a good video but its just to show what kind of app it is
)

would like to hear what you think
every feedback is appreciated and if you download please leave a review.
thanks,
-Timo-
Now that my bugs are fixed after that my game has been published I thought it would be a good idea to make an official thread for the game!
My first game is called Gumper and is for now only in app store.
IOS download link:
https://itunes.apple.com/us/app/gumper/id733348563?l=nl&ls=1&mt=8
Screenshots:





Video: (not a good video but its just to show what kind of app it is


would like to hear what you think

every feedback is appreciated and if you download please leave a review.
thanks,
-Timo-
Comments
@BigDave thanks
@RockitGames thanks!
for now the sales are not really high...
Hope you do well! Can't wait till you publish to Android!
@LumpApps thanks
@mithrawept thanks
The only feedback I'd mention is that when a ball rotates then its specular highlights remain the same way up - so if a ball is shinny on the top from the sun shining down on it and it rotates 180° then the the specular highlight from the sun doesn't end up on the bottom (as it does in your video example).
Answer: fixed rotation !
http://www.amazon.com/Timo-Lapré-Gumper/dp/B00GPN4NOA/ref=sr_1_1?s=mobile-apps&ie=UTF8&qid=1384787660&sr=1-1&keywords=gumper
where can I see how much downloads I have? xD
yes, every feedback is appreciated and I also appreciate your comment
I know what you mean and I tried fixed rotation but then it doesnt look nice. now the ball is moving but not rotating and that looks weird
thanks for the tip though
You need to separate the movement within the ball (which you want to rotating) and the specular highlights, reflections, shadowing and so on (which you don't want rotating).
Here's an example of what I mean: