particles causing strange problems

Hey everyone, I started adding some particle effects to my game: explosions, smoke behind projectiles, glass shattering. And everything runs fine within the creator. I have not yet got an apple developer account, as a plan to within the next month or so along with GS pro was my game is a little farther along, so I am currently unable to test on the phone. In order to send a playable version of the game to my artist to check out I made an unsigned app for the mac that he could play. However in testing it whenever there is a particle on the screen it causes the screen to flash white like a strobe like, but not much loss in performance. This happens in any type of particle, wether it is at a particle rate of 20 or in the hundreds. My particles are not using images, they are on the normal color type, some I had changing colors some not, not matter what same thing. Any idea what is causing this? Any insight would be very appreciated.

Comments

  • BlackCloakGSBlackCloakGS Member, PRO Posts: 2,250
    @erockross can you please submit a support ticket with a sample project so we can help address your issue.
  • @BlackCloakGS http://gamesalad.com/support is this the link you are referring to? If so just sent a form.
  • jtreinerjtreiner Member Posts: 1
    I am having this same problem. If you have found one can you please let me know what the solution is. Thank you.
  • Thunder_ChildThunder_Child Member Posts: 2,343
    I also had a similar issue...I got around this by spawning many small "actors" of the same type...with the same attributes...cleared EVERYTHING up and I will never use particles again....I highly suggest just trying a small sample in your project and see if it does help you...I believe it will.
  • @jtreiner no I never found the solution, although I got my ios dev account and the problem doesn't happen on the phone which is what I am developing for
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