'Joints' & parallax scrolling in my new cycling game.

Short video showing some features of my new game which I hope to finish soon.



All the limbs movements are calculated using sine and cosine. It was really difficult to do but I think I got it working pretty well. The girl can also fall off 'rag doll' style. The skeleton at the end is animated in a different way.

Comments

  • MantoManto Member Posts: 796
    Video is private?
  • LuckyLurcherLuckyLurcher Member Posts: 344
    Sorry. It should be working now.
  • MantoManto Member Posts: 796
    Yeah, it's working now. Looks amazing! Can't wait to see more!
  • SocksSocks London, UK.Member Posts: 12,822
    Impressive stuff !
  • YoRoosterYoRooster Member Posts: 159
    WOW! Excellent work!!
  • LuckyLurcherLuckyLurcher Member Posts: 344
    Awesome. I really hope that joints are coming soon, would be a great addition to GS.
    After doing this, i really hope joints are coming soon too!

    @everyone Thanks for all the positive remarks!
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    All the limbs movements are calculated using sine and cosine.
    I am in awe.
  • birdboybirdboy Member Posts: 284
    I've no clue how to make something like this without weeks of fiddling but damn ... that looks absolutely fantastic. :O

    Great work, keep going!
  • LuckyLurcherLuckyLurcher Member Posts: 344
    Just an update showing 4 more bikes and a little more gameplay. It's coming along well. Hoping to release early next year.

  • SocksSocks London, UK.Member Posts: 12,822
    @LuckyLurcher

    Looking great ! :)>-
  • -Timo--Timo- Member Posts: 2,313
    looks really great! :D
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    Love the sunlight behind the foggy trees.
  • JScottJScott Member Posts: 143
    Really cool art. How will the player control the movement?
  • kinzuakinzua Member Posts: 554
    Nice work there. Looking forward to see it top the charts very soon. Best of luck.
  • mataruamatarua Auckland, New ZealandMember Posts: 854
    Looking mint :D
  • Tiny_IdeasTiny_Ideas Member Posts: 326
    Very cool, I am very impressed.
  • LuckyLurcherLuckyLurcher Member Posts: 344
    Thanks everyone! @flaveroo There are 2 big invisible on screen buttons, pedal and brake & combo for bunnyhop.
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Very well done! Loving the solutions to lack of GS implemented joints recently! The whole thought of the code behind that pickles my mind
  • PhilipCCPhilipCC Encounter Bay, South AustraliaMember Posts: 1,390
    edited July 2014

    @LuckyLurcher‌ I only just found this and it is brilliant. I love every aspect of it. You have made game creation into an Art Form. Has your game been completed and released yet? Please give us the link... I'd love to buy it.

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