Creating A Game That Requires A Lot Of Tapping & Taking The Risk Of iPhone Screen Breaking?

FallingBoxStudiosFallingBoxStudios Freelance Graphic DesignerMember Posts: 822
Hi, I'm working on my game, and in the game it requires a LOT of tapping (as fast as you can), but I'm afraid that I might get complaints that someone tapped too much/too hard that it caused there screen to break :-O what should I do? ditch the idea, or create the game & take the risk :/ Thanks

- Hunter

Comments

  • mataruamatarua Auckland, New ZealandMember Posts: 854
    The devices are tested for millions of touches. I still have an iPhone 2G - so it's fine - if you get players slamming their screen so hard it causes dark spots - chances are you have a good game, like Tiny Wings, the players are so in to it and want to press harder to go faster/further etc?
  • FallingBoxStudiosFallingBoxStudios Freelance Graphic Designer Member Posts: 822
    edited November 2013
    @matarua Thats what I was thinking :D I think I'm gonna go ahead and create the game. Thanks :)
  • mataruamatarua Auckland, New ZealandMember Posts: 854
    That's the spirit :D
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    edited November 2013
    Honestly, I think the responsibility lies with the consumer in this case. I had an idea yesterday to make a game where you spin your iPhone on a flat surface like a top and use the accelerometer to measure speed for leaderboards. Turns out the accelerometer doesn't measure that, as far as I could tell. And yeah, part of me thought: lawsuit waiting to happen but I figure with the proper warnings it might be okay.

    #StupidMondayIdea
  • UtopianGamesUtopianGames Member Posts: 5,692
    I'm sure you will be fine, have you seen that crazy guy on YouTube trying to smash his iphone with a hammer :)

    Darren.
  • FallingBoxStudiosFallingBoxStudios Freelance Graphic Designer Member Posts: 822
    @DeepBlueApps Lol, yep :D Thanks
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