how to make my player collides with another actor below

I want to make a 3D floor where my player collides but being in 3d would have to step on in the middle of the floor colliding there any way without introducing an invisible actor, thanks.

Comments

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    It may be that today is just too close to Monday for me but can you draw a picture of what you mean?
  • InovaTechInovaTech Member Posts: 161
    you put this action to the actor. ccreate rule, inside rule drag collide, then collide with actor of type ...
  • agueisagueis Member Posts: 420
    edited November 2013
    Hello tatiang this is the Photo

    http://www.freeimagehosting.net/gvfvi

    I want my actor walk in the middle
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    Ah, okay. So you have two choices: (1) a bunch of short invisible actors positioned to create a curve or (2) a trig function that approximates the curve and spawns invisible actors every few pixels to create the collision surface.
  • agueisagueis Member Posts: 420
    This actor is a high that moves up and down so I can not put an invisible actor because it would be desynchronized , you see that my carpet is like a flag but the actor is going to move straight on
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    Is the actor going to move straight across (e.g. 200x, 400y to 500x, 400y)? Or is it going to follow the curve?
  • agueisagueis Member Posts: 420
    The actor is going to move across, and the carpet move up and down
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    Okay, I think I understand finally. It sounds like you'll need to do some complex math and I unfortunately am not the person to help you with that.
  • SocksSocks London, UK.Member Posts: 12,822
    edited November 2013
    @tatiang
    Okay, I think I understand finally. It sounds like you'll need to do some complex math and I unfortunately am not the person to help you with that.
    I don't think the math is that complex, just spawn a bunch of dots along a wobbly line then get 'em swerving about !

    (notice I used lots of technical / mathematical terms there)

    Hold on . . . let me knock up a quick demo . . . .
  • SocksSocks London, UK.Member Posts: 12,822
    edited November 2013
    Here you go, is this the kind of thing ?

    image
  • agueisagueis Member Posts: 420
    Try to imagine an elevator moving from the first to second floor and the second floor to the first, and a man walking on the elevator, so is the movement.
  • SocksSocks London, UK.Member Posts: 12,822
    Try to imagine an elevator moving from the first to second floor and the second floor to the first, and a man walking on the elevator, so is the movement.
    I think the technical term for this kind of thing is 'up & down'.

    ;)
  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    I recently posted an elevator tutorial at the website linked in my signature, maybe that will help.
  • agueisagueis Member Posts: 420
    Well I´m spanish i don´t talk English very well, thanks all, thanks Jamie for the tutrorial
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    @jamie_c that's the first tutorial of yours I've watched and I have to say I'm quite pleased with the quality. Good pacing, clear voice, solid explanation. Excellent work! I'll definitely be directing my students to your videos.
  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    @tatiang, thanks for the kind words. :)
  • agueisagueis Member Posts: 420
    Hi Jamie I followed your tutorial, but I have not gotten the actor is in the middle of the elevator, when I divided elvador height and the height of the lead actor from 2 everything worked well, but I tried to enter different numbers divisible heights by 2 and not going well, I think when an actor collides with another in GameSalad not collide in the middle
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