How my character actor stop collide with other actor?
Hello , i have a problem with two actors, My hero actor collide with an enemy actor, the enemy has an interpolation when collide with the hero and goes down of the screen, all ok because when the hero key is down the enemy goes down, but when the hero collide with the enemy and once collide the key is up the hero actor loose a live because the enemy is already near the actor, is there any rule for the hero that when the hero collide with the enemy, will stop collide with the enemy?, thanks.
Comments
I want to know: How do I remove the collision to avoid losing a life with interpolation?
Thank you.
1) Hero collides with enemy.
2) Enemy is destroyed (instantly) and replaced with a 2nd enemy actor that does not have the collide rule.
What that will do, is after colliding with the enemy, the hero can't be hurt by the enemy untill it's gone. I hope this helps
Another way - have an attribute that needs to be switched on to let the collision happen - when the collision has happened then switch the attribute off . . . so no more collisions !