Tizen Publishing - Too Many Errors
Hi everyone. I am getting this problem when i try to sign the widget file obtained. (see attached screenshot)
"Too Many Errors"
I have tried publishing different games, with no success and I have also tried publishing using the windows 7 TizenIDE resulting in the same identical problem.
Anyone know the issue?
"Too Many Errors"
I have tried publishing different games, with no success and I have also tried publishing using the windows 7 TizenIDE resulting in the same identical problem.
Anyone know the issue?
Comments
Do not understand why Game Salad, tutorial puts a trite and what seems simple and then depart thousand complications.
Can someone explain the whole process step ?
thanks
- remove all Apple related items from my game (Game Center, IAP, IPad resolution, etc.)
- implement the "back"-button behavior
- publish my game project on GS web publishing in the Tizen section (did not complete the EULA and description fields, only the mandatory ones)
- click refresh page... when message appears that game is ready, don't click on "click here", instead click on "download" button next to "generate" button to get unsigned .wgt
- open TizenIDE,
- import .wgt to Project Editor (like it's described in the GS Cookbook or in this thread)
- don't try to run application in any emulator (it will not work, so we have to trust that everything worked fine...)
- build project
- ignore all warnings, errors, etc... (I think that you can do nothing against them, so relax and hope that everything will be fine... I know it's hard, but there is no other choice)
- take a look in your workbench folder, and locate the new (hopefully signed and proper working) .wgt and you're done
- send it to Tizen to get approved
- that's all
Now I have to wait if the game passes the approval-process or if it will be rejected,
I will post results as soon as I get message from Tizen.
By the way: registration as commercial seller was a very quick process, took less than 12 hours, and now I am a commercial distribution seller.
Does anyone has an idea how price politic in Tizen-App-Store will look like?
What will be a reasonable price for a game?
I have charged $ 0.99 and adjusted the funny currencies to a rounded price...
At the moment there is no possibility for me in Germany to buy a Tizen device for testing,
so it would be very fine, if the unsigned .wgts will work in the emulator... (little pre-xmas wish to Santa GSlaus)
When I "build project" the app makes a folder in the workbench directory that includes the .wgt, and folders for actors, images, behaviors, etc.
You are saying that I just send the .wgt to Tizen? ... and not the other stuff? Does the .wgt contain all the other stuff?
But I am also new to this, and I am no expert, and i am still waiting if my app gets approved, so you better ask the GS-guys for advice
Warning
The Author Signature is missing from the binary.
Check if the Author Signature is valid in IDE and upload the binary file again.