New To GameSalad

Hello, I am new to GameSalad and am trying to learn how it works. I really do love the idea of GameSalad. I have always wanted to create games with my crazy but funny ideas, haha. But anyways, I recently downloaded GameSalad Creator and I am trying to learn how it works etc, I have watched a few tutorials and I created my first game with the help of a tutorial I found on YouTube. But I came to the forums to get some help from some real experienced GameSalad Users. I am new to GameSalad and I would like to learn everything about it. I would like to be able to create any game I have in mind. But how? Where do I start? How do I learn?

It would be very helpful if anyone could help me getting started with GameSalad. Any good tutorials I could watch, some good tips? Anything would be useful.

Thank you.

Regards,
Square

Comments

  • bjandthekatzbjandthekatz Orlando, FlMember Posts: 1,375
    edited December 2013
    Welcome. I would watch TShirtBooth's videos on youtube: http://www.youtube.com/user/Tshirtbooth/videos
    If you want to start with templates you can find some good ones at http://GsHelper.com and http://DeepBlueApps.com
    Also read the gamesalad cookbook http://cookbook.gamesalad.com/
  • Thunder_ChildThunder_Child Member Posts: 2,343
    edited December 2013
    This link should be to my personal youtube playlist for GameSalad...There are some of my favorite videos that I often refer to...particularly a 10 part series of tutorials to make a game from start to finish...covers many aspects of GameSalad...

  • Thunder_ChildThunder_Child Member Posts: 2,343
    BTW...Welcome to the GS forums :D
  • pixelpowervfxpixelpowervfx Member Posts: 8
    From one newbie to another, I welcome you to the forum as well :D
  • UtopianGamesUtopianGames Member Posts: 5,692
    Welcome to the forums, we have tons of free templates over at DBA and most have extensive notes to guide the user.

    Darren.

  • quantumsheepquantumsheep Member Posts: 8,188
    Welcome!

    Have a read through this thread: http://forums.gamesalad.com/discussion/52494/spare-code-dump-it-here/p1

    Lots of free stuff in there of specific things that might be useful for a game!

    Cheers!

    QS =D
  • Conifer_AppsConifer_Apps Member Posts: 100
    Here are my two most important suggestions:

    1. Get comfortable with attributes. Those are the little things you see that are all numbers, or booleans. Attributes pretty much enable every dynamic feature in your game. Say you have button controlls and you want an actor - what the scene elements are called - to move left. Create a rule called actor move left. When the left. Button is pressed, you can constrain (constantly update) the attribute actor move left to true, and when button is released change it to false. Then in your main player you can tell it that when actor move left is true move 0 degrees at a speed of 300. When the button is released your player will stop moving. Do this for moving right (with another attribute), make a jump button, add in some gravity, ground, enemies, and art and you have a game!

    2. Identify a problem, create a solution, and work on one problem at a time. For every problem, there are multiple solutions. If you're looking for a specific way to do something and a tutorial says to do it one way that won't fit your needs, then use that same concept to solve your problem.

    Hope that helped! Check out my game? https://itunes.apple.com/us/app/rescue-the-monsters/id765075361?ls=1&mt=8
  • ArmellineArmelline Member, PRO Posts: 5,459
    I'd like to emphasise what @Conifer_Apps said in his second point. The way I approached my games was to start laying out what I wanted to do, and as soon as something was immediately obvious I'd make a new project and try to get that one specific thing to work just right. For example, I had to make a snowflake drop serenely down the screen and vanish when touched. I'd not had to actually do this before, and there seemed to be many different ways of approaching it. So I made a new project and experimented with different ideas and methods until I had it working just how I wanted it.

    After that, I just had to integrate the same method into my actual game. I find compartmentalising these little challenges helps to keep me focused on the right thing, helps me really understand and learn from each problem, and stops me screwing up other things.
  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    Welcome to the forums. I have a bunch of tutorials at my site, linked in my signature below.
  • SquareSquare Member Posts: 7
    Thank you everyone for your help! I'll look through all the tutorials and I'll buy some templates as well to get me started. Really a nice thing of you guys to help out the beginners and whoever is in need of help. Great community! Merry Christmas and Have a great day!
  • j75j75 Member, PRO Posts: 235
    I guess it all depends on how you learn. I prefer to jump right in so purchasing full game templates and studying how they work was good for me. I am still new and learning but I would also recommend watching any tutorial you can dig up. Just when you think you are moving right along, you watch a vid and learn another small little trick.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    Seem my videos in the link into signature.
  • Fal01Fal01 Member Posts: 460
    How i've always approached Gamesalad is to come up with an idea for a game and to work out bit by bit as I go along how to make each element work.

    There are tutorials and helpful hints for pretty much every element you will need to make your idea come to life, you just have to use google a lot!

  • FajlajpFajlajp Member Posts: 666
    http://forums.gamesalad.com/discussion/57450/demos-for-everyone/p1

    Here is one thread of mine :)
    It has many free demos and been liked by many. I know that it hasn't been updated for long time but I'm so busy with my game.
    But anyways it contains demos such as:
    Movement with jump and doubble jump,fall damage, highscore list, 4pics1word and trivia
    Hope it helps and welcome :)
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