State of GameSalad on 12-18-2013

CodeWizardCodeWizard Inactive, Chef Emeritus Posts: 1,143
edited December 2013 in GameSalad Kitchen
Remember to keep an eye on the roadmap page for the latest details on what we're up to in the kitchen! http://www.gamesalad.com/roadmap

Lots of exciting news this week, folks!

We've finally gotten our nightly builds deploying again. We're finding lots of bugs (with your help) and are churning through them as fast as we can. Once the nightly build is stable we'll pinch off a version for 0.11.0 and start the stable release process. Progress!

We've also formally launched our Tizen support and incentive programs. Get your games on the Tizen platform to take advantage of these incentive offers (minimum $50 cash bonus + 3 months of pro!). Read more about this exciting program here: http://gamesalad.com/gamesalad-and-tizen-terms-conditions

Chartboost and Revmob are in the latest nightly build. We're putting the finishing touches on web support so you can get these ad networks working in your apps.

Async multiplayer (and other network behaviors) are also in the latest nightly build. We're in the process of whipping up some basic documentation for these features. Keep an eye on the forums for more info soon.

We've got a new server status page for you. Check it out: http://status.gamesalad.com/

Progress is being made on designing and architecting the new cross-platform Creator. More news on this soon and it's exciting!

We're on vacation after this week until just after the new year. So don't expect too much in the way of updates until then! Happy holidays everyone!
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Comments

  • quantumsheepquantumsheep Member Posts: 8,188
    Happy holidays to you guys!

    Rest up. I will be pushing for fixes to my problems in the new year!

    Bet you can't wait! :D

    QS =D
  • imGuaimGua Member Posts: 1,089
    "new cross-platform Creator"

    That sounds sexy.
  • solnikasolnika Member Posts: 132
    Hi @CodeWizard ,

    Is there a plan to integrate Google play IAP sometime in the next few month, or even at all?

    (I sent an email asking this a few weeks ago, but no answer).

    Thanks
    and happy holidays
  • kalakkalak Member, PRO Posts: 48
    Great progress. Thanks
  • CodeWizardCodeWizard Inactive, Chef Emeritus Posts: 1,143
    @solnika
    It's on our internal list to add, yes. Not sure when though.
  • solnikasolnika Member Posts: 132
    Well that's good to hear, thanks @CodeWizard.

    I thought that maybe you are unable to implement this feature due to the Amazon partnership, glad to see that isn't the case.

    This will become even more relevant with multiplayer. As this is cross platform, you
    would like to even up the field for all players from all platform.
    Can't go IOS with IAP and ANDROID without.

    Will keep an eye on the roadmap

    Regards
    Alex
  • blorschblorsch Member Posts: 248
    Yes, Async!!!
  • brickamatorbrickamator Member Posts: 316
    will we get multiplayer before the end of this week?
  • CodeWizardCodeWizard Inactive, Chef Emeritus Posts: 1,143
    @brickamator
    I'll try. :D Company party tomorrow. Best bet is Friday!
  • kinzuakinzua Member Posts: 554
    Great progress in there and a very Happy Holidays to all of you.
  • DeepBayGamesDeepBayGames Member Posts: 93
    Thanks for all your hard work! Things are moving in the right direction. I hope you and the team have a great and restful Christmas break. It's well deserved!
  • neomanneoman Member, BASIC Posts: 826
    Amazing @codewizard thank you for the update and all the hard work by you and the team ... I smell the sweet smell of progress ... Have a fantastic break you and the team and see you in the new year ... ;-)
  • Tiny_IdeasTiny_Ideas Member Posts: 326
    What a great way to end a year! Was hoping for a stable release but I guess progress is just as good. Happy holidays to the great team at GameSalad!
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    I always knew this is how it would go. Fix the backend and the features will pour out. Great Job all!
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    @brickamator
    Company party tomorrow. Best bet is Friday!
    Oh! May I come? ;)

    Nice work guys. Merry Christmas!
  • brickamatorbrickamator Member Posts: 316
    Now we agree with FBS :D
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    Exactly I've been saying this for months now everyone sees lol
  • NimbleBugNimbleBug Member Posts: 483
    Nice work guys. Merry Christmas!
    Happy Holidays to all of you. . .
    I Hope There is a great progress in 2014...

    Thanks
  • games4fungames4fun Member Posts: 185
    Has the nightly build been released yet for the async multiplayer? On roadmap it says code is live in nightly build.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    Has the nightly build been released yet for the async multiplayer? On roadmap it says code is live in nightly build.
    kinda but no documentation on how it works yet

  • PortymanPortyman Member, PRO Posts: 409
    Any documentation yet?
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    edited December 2013
    Anyone had any success playing with multiplayer behaviors... before the documentation?

    ... Also thanks GS for the update, its a great Christmas present to see async find its way in...will purchase Pro again after the festive holidays... I'll be controlling the kids and drinking and eating too much to achieve much GS work before then.

    I want to buy pro for the async multiplayer and the game I've been tinkering with... but also I need to update my old games for iOS 7 still.. and I've had emails from a few visually impaired players asking me to fix Audio Invaders as its one of the few games they love... so I'm doing it for my few fans. :-)

    The active servers page looks smart... and will no doubt stop some of the posts of 'is the publishing server down?'

    Have an awesome Christmas.. one and all... Ho Ho Ho...
  • games4fungames4fun Member Posts: 185
    Hey Gamesalad welcome back!

    Can we get documentation for multiplayer. Kinda useless to put multiplayer in nightly builds for a few weeks now without any documentation on how to use it.

    Thanks
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    edited January 2014
    I assume it will come soon, they did share the nightly build just before the festive holidays...

    They only got back today...

    http://forums.gamesalad.com/discussion/62830/gamesalad-holiday-schedules#latest

  • CaptFinnCaptFinn Member Posts: 1,828
    even though they didnt get documentation out. they gave you a chance to play with it. find bugs. report issues and ideas.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Yep I have to disagree. There should be no urgency for documentation until its a public release. The nightly is for you to have an advanced look.

    For all we know once people play with it they will change it based I the feedback.

    Though recently they have been extra nice about documentation so I would say once the holidays are over and everyone is back at it we will see something roll out.

    Cheers
  • BBEnkBBEnk Member Posts: 1,764
    It's hard to test something and find bugs if you don't know how it works.
  • CaptFinnCaptFinn Member Posts: 1,828
    It's hard to test something and find bugs if you don't know how it works.
    I understand your eagerness to play with this new feature. Look at it this way. IF they hadnt released it at all. You would be asking when are they gonna release it. At least this shows you they are alot closer to reaching your need. Be patient. I stay away from nightly builds. I like to set back and let the real pros tinker with it.

  • CaptFinnCaptFinn Member Posts: 1,828
    State of GameSalad on 1-7-2014?
  • SingleSparqSingleSparq Member Posts: 1,339
    It's Tuesday, they appear Wednesday usually so.... Wait til tomorrow.
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