Tizen Cookbook and Release Notes

TaoOfSaladTaoOfSalad Member, Chef Emeritus Posts: 83
edited January 2014 in GameSalad Kitchen
Cookbook
The Cookbook tutorial for Tizen publishing has been updated. We've organized the sections better and added more detail to help you through some of the sticking points. On some steps, the revised instructions are different from earlier posts. If you're publishing for the first time, please look to these instructions as the official edition. For those who published using earlier instructions, you don't need to republish. But take some time to review the new tutorial and in particular note these clarifications and differences:
  • Overscan will be supported, pending a fix, as will stretch. And you may combine overscan with aspect ratio detection to support multiple screen sizes. But see remarks in the tutorial about the unreliability of pixel sizes and the emphasis on aspect ratio instead.
  • Tizen apps need to be signed before you can install them on a device for testing. We previously suggested that you could test with the unsigned file but it turns out this only works with unlocked developer phones.
  • We recommend using the Tizen IDE to manage connected devices, to launch and configure the emulator, and to transfer apps for testing. We previously described methods that used the sdb command line tool in Terminal. The command line methods still work, but the IDE is easier to use, shares the same interface on Mac and Windows, and the documentation available from Tizen mostly assumes using the IDE.
  • The information and images you enter on GameSalad's site are bundled into the app and eventually appear on the phone when installed. The information you enter on Tizen's site only appears on their store. This is mainly to clarify about the icon. The icon you upload to GameSalad is the one that appears on the home screen of the phone.
Release Notes
These fixes went live over the last several days and were covered more or less in other threads, but here's the official report. We've also identified the issues that will take priority in the next release, to come in early January.

Fixes:
  • Fixed issue that caused some games to get stuck on the initial loading animation.
  • Fixed validation errors reported in Tizen IDE after building.
  • Added support for 'back' in the Key rule condition so that developers can design their own logic for the physical back key.
Known Issues / To be fixed in next release:
  • Overscan doesn't work as expected.
  • Add 'stretch' viewport setting.
  • Accelerometer support.
  • Validation warnings in Tizen IDE after building. You can safely ignore them. Nonetheless, we'll get them resolved to avoid confusion.
Other Notes:
  • IAP support will be added when the Tizen Store front-end nears public availability.
  • Open URL behavior will ignore the embedded browser option and always open in an external browser. The embedded browser feature would be blocked as unsafe by the Tizen OS.
  • Publishing to Tizen from the nightly build of Mac Creator is not supported and, at this time, very likely to have gameplay issues. In coming releases, the HTML5 engine will improve compatibility with features from the daily builds.
  • In the Tizen IDE, apps published by GameSalad will not work in the "Web Application Simulator" and we don't plan to support it at this time. The simulator is not the same as the emulator. The simulator uses a desktop web browser to run HTML5 applications. While the simulator is faster than the emulator, it can't faithfully implement some important nuances of the real Tizen OS.

Comments

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    thank you very much!
  • RPRP Member Posts: 1,990
    Nice. Thank you.
  • LordTarantorLordTarantor Member, PRO Posts: 890
    Hello everybody!!!
    I haven't use GS in 2 years and to tell you the truth, there are some stuff that I don't even recognise...
    I came back because of the Tizen offer but I got so motivated that I will start using GS again. I forgot how much fun It is.
    I already submitted all my apps and they already approved the ones that were only one scene.
    They're still reviewing the others but I know that they're going to fail because of the back button.
    How can I implement the back button rule?
    If the back button is a hardware thing, how can I do it.
    I know that if you want to go back to the menu or sub-menu, you add a rule to an actor that says: when touch is press go to menu scene.
    That I remember... But I have not the slightest idea of how to do a- when back button is pressed go to the previous scene.
    Can somebody tell me how to do this?
    Thanks to all of you!
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Great update info guys!!! It's really nice to see a full outline if what's going on with this right now.

    @lordtarantor the back button is defined using the same conditions you would for keyboard controls

    When key "back" is down
    -- change scene to menu

    Good to see you back around!!
  • LordTarantorLordTarantor Member, PRO Posts: 890
    Wow tenrdrmer!!! you're still here & helping!!! Nice to see you.
    When you say "back", you meant the delete Key. I couldn't find the back key on the keyboard. Please excuse my ignorance.
    Thanks a lot!
  • kinzuakinzua Member Posts: 554
    nice thanks
  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    edited December 2013
    @LordTarantor, not the delete key. Just type the word "back" into the field, without the quotes.
  • LordTarantorLordTarantor Member, PRO Posts: 890
    Thanks a lot jamie_c. Thats great!!!
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited December 2013
    Someone watched my video as I point those things out and reported the overscan issue to support...haha. Let's all be part of the solution by properly reporting bugs!
  • BBEnkBBEnk Member Posts: 1,764
    I did not know the accelerometer was not supported yet so my first game was rejected and I think my second game will also be rejected because it as a accelerometer option, lol.. hopefully my third entry will pass.. not easy getting on the tizen store and taken advantage of incentives.
    they even rejected to of my keywords saying they were profane or offensive which were "bumper pool and CLASSIC",lol. anyway.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    @LordTarantor, not the delete key. Just type the word "back" into the field, without the quotes.
    This B-)
  • dmilinovichiiidmilinovichiii Member Posts: 620
    edited December 2013
    I get this error every time I try to sign my Tizen app:

    image

    Has anyone else had this issue? And yes, I have already tried regenerating the app and resigning.
  • TaoOfSaladTaoOfSalad Member, Chef Emeritus Posts: 83
    @Mr_Rinoy After you Generate App and see the notification that the app is ready, use the Download App button in the upper right, not the link in notification. What should happen is a normal download of a .wgt file. I'll add that to Known lssues.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    @mr_rinoy

    i put this together for Win8 publishing, but it applies here as well as @taoofsalad said

    image
  • dmilinovichiiidmilinovichiii Member Posts: 620
    edited December 2013
    @TaoOfSalad and @jonmulcahy
    Thanks for making that clear. Now I can get back to publishing!
  • neomanneoman Member, BASIC Posts: 826
    Thanks for this update @TaoOfSalad ... Tizen here I come ...
  • ChaserChaser Member Posts: 1,453
    I'm back also but can't find threads on tizen not installing. I download the install manager and sdk but it always says .dmg is corrupt when trying to start the install manager. Osx mavericks. Nice to see some familiar names!
  • neomanneoman Member, BASIC Posts: 826
    @Chaser I have not had a look at this but will do if I get stuck ... Check it out it might help with your problem

    http://forums.gamesalad.com/discussion/62613/complete-tizen-video-tutorial-series#latest

    Cheers ;-)
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    I believe their might be an issue with tizen and mavericks @jonmulcahy made some comments about it. Try downloading it again. You might want to restart your router as it sounds like you're dropping packets during download.
  • TaoOfSaladTaoOfSalad Member, Chef Emeritus Posts: 83
    Tizen is aware of the "damaged dmg" error. It's not a problem with the download. Rather, Mac OS is blocking the program from running because it thinks it is suspicious.

    Tizen mentions it here: https://developer.tizen.org/downloads/sdk/installing-tizen-sdk

    Which links you to here: http://support.apple.com/kb/HT5290

    To get around the issue, you need to temporary set the Gatekeeper option to "Anywhere". See that second link for where to find this setting. Remember that if you can't initially edit the settings, you can click the lock in the lower left to allow you to edit them. Then download and run the Tizen Installer Manager. As the installer works, it will download the rest of the SDK files. When the installation is complete, set the Gatekeeper option back to the default which is "Mac App Store and identified developers".
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    also be sure to read this post about the emulator if you are on mavericks!
    http://forums.gamesalad.com/discussion/62622/psa-tizen-emulator-locking-up-your-mac-when-running-mavericks

  • ChaserChaser Member Posts: 1,453
    Thanks friends. Definitely had to delete downloaded tizen files then chose the anywhere option on security settings then it downloaded sdk by itself. Hey Jon! Will do.
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    edited December 2013
    Just got my game rejected because of accelerometer doesn't work. Hope to have it fixed soon!
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