New To GameSalad
Hello, I am new to GameSalad and am trying to learn how it works. I really do love the idea of GameSalad. I have always wanted to create games with my crazy but funny ideas, haha. But anyways, I recently downloaded GameSalad Creator and I am trying to learn how it works etc, I have watched a few tutorials and I created my first game with the help of a tutorial I found on YouTube. But I came to the forums to get some help from some real experienced GameSalad Users. I am new to GameSalad and I would like to learn everything about it. I would like to be able to create any game I have in mind. But how? Where do I start? How do I learn?
It would be very helpful if anyone could help me getting started with GameSalad. Any good tutorials I could watch, some good tips? Anything would be useful.
Thank you.
Regards,
Square
It would be very helpful if anyone could help me getting started with GameSalad. Any good tutorials I could watch, some good tips? Anything would be useful.
Thank you.
Regards,
Square
Comments
If you want to start with templates you can find some good ones at http://GsHelper.com and http://DeepBlueApps.com
Also read the gamesalad cookbook http://cookbook.gamesalad.com/
Darren.
Have a read through this thread: http://forums.gamesalad.com/discussion/52494/spare-code-dump-it-here/p1
Lots of free stuff in there of specific things that might be useful for a game!
Cheers!
QS =D
1. Get comfortable with attributes. Those are the little things you see that are all numbers, or booleans. Attributes pretty much enable every dynamic feature in your game. Say you have button controlls and you want an actor - what the scene elements are called - to move left. Create a rule called actor move left. When the left. Button is pressed, you can constrain (constantly update) the attribute actor move left to true, and when button is released change it to false. Then in your main player you can tell it that when actor move left is true move 0 degrees at a speed of 300. When the button is released your player will stop moving. Do this for moving right (with another attribute), make a jump button, add in some gravity, ground, enemies, and art and you have a game!
2. Identify a problem, create a solution, and work on one problem at a time. For every problem, there are multiple solutions. If you're looking for a specific way to do something and a tutorial says to do it one way that won't fit your needs, then use that same concept to solve your problem.
Hope that helped! Check out my game? https://itunes.apple.com/us/app/rescue-the-monsters/id765075361?ls=1&mt=8
After that, I just had to integrate the same method into my actual game. I find compartmentalising these little challenges helps to keep me focused on the right thing, helps me really understand and learn from each problem, and stops me screwing up other things.
There are tutorials and helpful hints for pretty much every element you will need to make your idea come to life, you just have to use google a lot!
Here is one thread of mine
It has many free demos and been liked by many. I know that it hasn't been updated for long time but I'm so busy with my game.
But anyways it contains demos such as:
Movement with jump and doubble jump,fall damage, highscore list, 4pics1word and trivia
Hope it helps and welcome