Automatically set language based on device language

I was wondering why it's not possible to determine language based on device language in GameSalad yet. I think it would really help improve sales, with the power of localization. Of course you can always make a "choose language"-screen in the start of the game, but i know a guy who's working with xcode, where he automatically changes the language based on the language of the device, and it just seems more simple and professional. :D

Does anyone know if this is coming in the near future, or if this isn't one of the first priorities?

PS: My friend uses the site "fiverr.com" which is really neat if you want to translate your games the cheap (but not in any way unprofessional) way. Most of the guys he talked with, took 5$ for 500 words. :)

- Jaytee

Comments

  • JayteeJaytee Member Posts: 79
    Anyone? :)
  • stackpoolestackpoole Melbourne, Victoria, AustraliaMember, PRO Posts: 473
    No - I don't really think it is a priority - or something they are working on.
    You can always contact gamesalad to pitch your idea.
    After all, its how they get their ideas!
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    Submit. Bug report and put feature request in the subject. They will add it to the list.

    I think it should be pretty easy to detect the device language settings as an attribute and make changes based on that.
  • JayteeJaytee Member Posts: 79
    @jonmulcahy

    I'll do :)
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