Shooting Two Projectiles at the Same Time
I had a discussion similar to this a while back, but it was never fully answered for me, how do I get something to shoot two different projectiles at the same time? The coding seems to go in order, so one projectile gets shot just before the other one, is there a way to make it so they both get shot at the EXACT same time? I tried putting them in groups too, but that didn't work.
Best Answer
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tatiang Posts: 11,949
Try an adhoc build and see what happens. Everything's relative... it's possible to see lag with a couple of actors with long, complex rules or with many, many actors with moderate rules.
Try to simplify your rules if you can. Remove constrains and timers if possible.
Answers
What I have:
What I want:
It just looks a lot nicer and would make more sense if they were to be shoot at the same time.
How are you spawning the two projectiles? Try a simple rule (e.g. When mouse button is down) with just two spawn behaviors back-to-back. Does this visible issue you posted still happen?
So.... if both bullets are spawning one after the other, from the same actor, the time difference shouldn't be perceptible.