Getting frustrated with Gamesalad!

I've been using Gamesalad for a few years now and its getting to a point to where I need to say enough is enough. Its been over 4 months now since the last version 10.3 has been released. Every week we hear the same stuff getting closer to stable update should be soon. Amazon in-apps should be released next week, yet it's been a month of them saying that. Not to mention Gamesalad has been around for over 3 years and look at all the features that are still NOT available.

The game engine can only make relatively basic games otherwise the apps crash all the time. Memory performance is a joke. By the time they get all the features we would want working correctly it might be 3-5 years, and by then mobile gaming might be a thing of the past.

Gamesald needs to stop beating around the bush and start producing results.
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Comments

  • ProfitsfuryProfitsfury Member Posts: 6
    I feel your pain, but think of Gamesalad as more a learning tool. It can be used to make games, as long as your focus is on game making and not monetization. I mean they don't even provide solid ad revenue reporting, so take what you know and apply that to your expectations. Great community, lots of potential, lackluster features.

    As a prototyping tool it's amazing, as an engine capable of producing an application on par with what's out now, forget it.
  • VolontaArtsVolontaArts Member Posts: 510
    edited September 2013
    i dont mean to be rude or take GS side on this... but even though i agree with you on most part, this is your choice. there are other softwares out there for making games

    it does suck though that your able to create something that the software cant handle...in its own software.

    and on the update part... idk about b4, but now im pretty sure there waiting for iOS 7. no point to update b4 this.

    but other then what i said... i do wish they will make it better because its already a great software... it would make it top dog!
  • VGXVGX Member Posts: 796
    1. You should be grateful that this software exists, easy to use, easy to make games. Everyone else are able to make games without the need of any fancy features.

    2. If you ain't happy then don't use it.
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    They've made huge strides recently but have to re-code their engine as it was left in a shoddy state. Once this is sorted, they do really need to deliver though!
  • PixelPunPixelPun Member Posts: 324
    edited September 2013
    Yeah I've been with GS for almost 4 years now also. It has improved considerably during this time and yet there is still a ton that could be better. I really think that GameSalad could be end all be all for 2D game design on phones and android. Every time I start to learn a new engine or "coding" I just sit there and realize how dumb it is because I can do the same thing with GS in just few minutes... This is primarily because I want to work on 2D and retro games. I do love GameSalad because I have been able to do amazing things with it... like almost winning a game design contest.... something I wouldn't have dreamed of doing 4 years ago when I started.

    But lately I have slowly started to drift away from using GS because I just cannot see them keeping up with the changes that keep coming from iOS and Android as well as implementing new and interesting programing/design tools. While I don't relish the prospect of spending another 3-4 years of learning code just to get to the point I am at now with GS. I believe that ultimately learning that code will pay off more than it has by learning GS. Right now I am between learning Unity, Corona and Cocoa Touch...

    With all this being said I still love GS, I believe if you are starting out and really want to get into game design it is a great tool! There is a lot that can be done with it to stoke the fires of your inner game designer! Five years ago I would have never dreamed that I would have games out on the iOS store and it's only possible because of GameSalad. GS is an amazing stepping stone to branch out into the world of game design and hopefully in the future it can be much more that that.
  • VolontaArtsVolontaArts Member Posts: 510
    edited September 2013
    they really need to hire that guy thats making that program for GS in like one day... forgot his name but he did some awesome stuff that people have been asking for in so little time.
  • quantumsheepquantumsheep Member Posts: 8,188
    edited September 2013
    I understand your frustration, I really do.

    It's very easy to blame the tool for our own lack of experience/knowledge though.
    For example, just the other week I was cursing the save/load system as it wasn't working. Using the nightly builds, my first thought was 'Is this a bug in the software?'

    It wasn't. It was an error on my part. And it took some working out. But my initial reaction was 'It can't be me, it must be the software'

    You see this everywhere btw - people will complain about the tool because it couldn't possibly be them. Inconceivable, right? Check the Unity forums. The Corona ones. The Stencyl ones. Everyone's blaming the tool!

    Personally I've resigned myself to not looking forward to anything new from GS. Not because it's not coming, but because if I can't make good games without what I have now, I never will.

    A lot of the new stuff is focussed on monetisation anyway, which is not a priority for me.

    Also, my frustration is alleviated somewhat due to having a Pro account. This means I get to see and play with some of the new toys in the nightly builds.

    So while the software looks like it's 'standing still' for you, the perception of Pro users will be somewhat different.

    So, to the OP, I recommend taking a break. Look at some other software if you like, and good luck.
    I feel your pain, but think of Gamesalad as more a learning tool. It can be used to make games, as long as your focus is on game making and not monetization....
    Maybe that's why I like it! :D

    I agree, it's a fantastic learning tool, but I think you're putting the cart before the horse here.

    Your focus SHOULD be on game making in my opinion. It's what you're going to sell to make money after all.

    Too many people think they can make money easily doing this. The truth is, 90% of games will not make much money at all, even with all the features/analytics in the world. It's just how the market works. It's been true in the games industry for decades across multiple generations of consoles. And it's true on mobile too, which is why the best selling games hardly change week on week on the app store.

    But you know, the games market is riddled with this kind of 'me too' attitude. If Call of Duty makes millions of dollars, then if we copy it, and change a few things, WE can make millions of dollars too, right?

    If Candy Crush is making millions of dollars whilst being free with IAP or ads, then we can do the same and make millions of dollars too, right?

    Funny how it never pans out...
    As a prototyping tool it's amazing, as an engine capable of producing an application on par with what's out now, forget it.

    Many much more talented people than I have made thousands of dollars with the same software you have right now. With GameSalad. With the same set of rules. And some of those are, I'd argue, on par with what's out there already from others.

    These were (largely) not overnight successes. The people behind them (I'm thinking Firemaplegames and Gamesmold here) had experience in making games/programming/art *Before* they started with Gamesalad.

    Their experience helped their success. They were also very very smart and played to the engine's strengths.


    Of all the people that left GS to take up Corona, or Unity, I've not really heard of anyone that's suddenly made a ton of money thanks to the switch.

    In fact, the only ones I can think of are FMG and Gamesmold. Who'd already had success with GS.


    TL;DR - Yes it can be frustrating waiting for stuff, but this new stuff will not magically make you better at making games/money :)


    Cheers,

    QS

  • GamepencilerGamepenciler Artist/Game Developer Member, PRO Posts: 326
    imagine if this supports 3D, then the headache...
  • SingleSparqSingleSparq Member Posts: 1,339
    The sheep has spoken. All hail the sheep. So say we all.
  • VGXVGX Member Posts: 796
    GameSalad may not be perfect but so what, in life nothing is. If people lack imagination and creativity then of course you are gonna have problems. GameSalad is not a money making tool, you as the so called developer are responsible for what ever money you make. Its not GameSalads fault if your game don't succeed.
    If people really need certain features then they clearly shouldn't be using GS. Go learn all the other stuff thats available out there.

    Don't put your hand in s*** and then complain it smells, no one forced you to do it.
  • brickamatorbrickamator Member Posts: 316
    imagine if this supports 3D, then the headache...
    3d would be awesome!!!

    if it could handle it.....

    lol
  • VolontaArtsVolontaArts Member Posts: 510
    did u just call GS s***? lol jk.. well i still understand him just because the simple fact that we have to becareful to not use too many actors or the game would be laggy or crash or what not @veiragames
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    @quantumsheep +100 you said it all man. People come here get a free tool and expect too much from something that they get for free! Us pro users have had access to all the new features for like a month or more now. why, because we pay for that. Game making is not easy money at all. In fact you're odds are better with the lottery. I find it amusing people come here with no computer experience, no media experience and expect to make money. Software doesn't make you money having talent does. If you don't have talent it doesn't matter what tool you use. I've been learning Unity for a while only because we want to get into console games but I will use
    GS for my 2d games just for the time I save. Time is money. I'm a full time developer and do lots of client projects and I use the software 8+ hours a day everyday and I never have any of the issues most people have. If you really know how to use the software and build logic you don't have issues. I can't remember the last time I had an issue. Lots of the time people post a picture of the logic I can spot the error in like 2 seconds. Pay attention to your logic structure and take the time to learn the software.
  • JackSoftJackSoft Member Posts: 27
    I'm a new GS user and have learned a ton very quickly. Like others have mentioned, any problem I have encountered has been my own fault, not the fault of bad software. I think a lot of issues are caused by bad logic.

    I'm sure Gamesalad is working hard to push out the best product possible, which is why they haven't released all of the features/fix's everyone wants. And, for most of us, its free. I can't see how anyone using GS for free can complain. Pro users, I think, have a right to complain, maybe. Yet, the pro users seem to have an understanding about the current state of GS and are willing to wait because they know GS is only going to get better. Just my opinion. lol I might be complaining 4 years down the road as well.
  • bjandthekatzbjandthekatz Orlando, FlMember Posts: 1,375
    As many of the other users said above, GameSalad is a great tool that can rapidly push out games. You can only make as much as your imagination will allow you to. People have too much expectation for free software and want everything to be fixed immediately. I have been a pro user for 2 years now and a GameSalad member for roughly 2 1/2. Some features are coming slow but the overall progress is improving. The developers are making the necessary improvements first and slowly implementing more improve our games. Even though new features are coming along slower than we expected, many great features have been already added and performance has been increased. Pro users will of course get the benefits first. If you are not happy with the current features, you can learn to code and move on to Corona or Cocos 2d. If you would rather not do that, you should appreciate the available resources you have to create what you can. To get early access to new features and fixes you should invest in pro, because no return can be made without an investment.
  • BoomshackBarryBoomshackBarry Member Posts: 712
    I've gotta agree with most here, if you're serious about making games then you shouldn't really be focusing on only the one software tool. Lots of us are also using/learning other game engines at the same time.

    It's like with graphics software, I don't just use Photoshop I also use Illustrator, or Artrage. For 3D I use Cheetah 3d and Sketchup. Different tools for different jobs. We all want GS to be the best tool it possibly can be, but sitting and waiting for just one tool to do everything you want is crazy.

    I totally understand your frustration, it can be super frustrating being a Gamesalad user, but right now, more than any time in the last few years Gamesalad is moving in the right directions and the skies are looking clearer ahead :) Just don't sit and wait for it, spend that time bolstering your skills in other areas and you'll be a better developer for it :)
  • KevinCrossKevinCross London, UKMember Posts: 1,894
    I have a love/hate thing going on for GameSalad! I guess most of us do.
  • LumpAppsLumpApps Member Posts: 2,881
    edited September 2013
    Sometimes it is frustrating when Game Salad is not working like it should but overall it's a great tool. Overall it is not slow at all, I use a lot of math tricks that help a lot.
    What I do dislike at times is that I see that the response on the forum or support is slow. But that is not always the case. It's happening in this period. You see less reactions from GS employees. Most of the time that happened in the past is because they are breeding on something. Something new and awesome came soon afterwards. But in my opinion this does hurt GS. When you are quiet people tend to make there own stories and that's bad for GS.

    Edit: Ah, you see that's why:
    http://forums.gamesalad.com/discussion/59970/state-of-gamesalad-on-9-11-2013#latest
  • alimpo83alimpo83 Member Posts: 188
    GS is a beta tool, so It has a lot of bugs and things that can be achieved better, of course. But it's the only tool on the market that you can learn really fast and that adapts to your learning. The power of drag and drop once you understand the basics is amazing, you can achieve what you want a million ways - and yes, sometimes it doesn't work because you are using it for two hours, or a function is buggy. Restart everything and continue, you'll get there!

    I've launched two games in 2012. They are free, and haven't had much sucess, really. But one of them was featured in major mobile gaming websites, and that made me want to continue, people were liking it. I had only a couple thousand downloads, but all around the world! I'll continue using GS and someday, create a top ten hit!

    GS rules! It has its flaws, but it gives much more than it takes!
  • DuesDues Member Posts: 1,159
    edited September 2013
    :-@ Instead of bitching about what you don't get or can't do with Gamesalad, take a couple of seconds and think about what you actually DO get........ for FREE! <:-P
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    The comments in this thread give me hope for these forums.
  • Thunder_ChildThunder_Child Member Posts: 2,343
    Well I really like GS...When I tell the software to do what I want, using the rules and such that are available...it has worked great...most of my issues were my own ignorance of the software....MY personal biggest issue...the whole Universal Build thing...I mean holy crap I have to use ipad as a start...use a template for UB...then use a scene resizer...file merger...scene merger...and still with all that...I STILL cannot get an ipad build to play correctly on all apple devices during adhoc. SO MANY people are craving a solution to this so we can focus on the game. As far as free goes....sure...like mega run, candy crush, and these other games with $200 worth of in app purchases free? Your right it is...and I built my first test app "free". I paid $299 to push the publish button...I'm just glad there were no in app purchases after that.
  • colandercolander Member Posts: 1,610
    I am fairly happy with GS. It gives someone like me the opportunity to write an publish games which I could never do without a program like GS. It is frustrating at times like waiting for bug fixes and not being able to publish in previous versions of the Nightly Builds. Threads like this are good we have to let them know what is bugging us and keep their feet to the fire.
  • Team6LabsTeam6Labs Member Posts: 541
    GameSalad doesn't have the features to create a successful game. Enough said. Great learning tool to get a feel for beginner programmer. Like scratch for apps.
  • wpatenwpaten Member, PRO Posts: 281
    GameSalad doesn't have the features to create a successful game. Enough said. Great learning tool to get a feel for beginner programmer. Like scratch for apps.
    I'm not sure I agree with that statement. I guess it depends on what you mean by "successful game". I have been with Gamesalad for 2 years now, and in that time my partner and I have made 5 games using it. All of them based on the Educational Market, ages 2-6. We are currently pulling in $10,000-$12,000 per month. This is including all revenue earned across all the different storefronts. To me, and this is just my opinion, I consider that a success. Now do I think that is on par with some of the ridiculous heavy hitters out there bringing in a Million Dollars a day? Of course not. But we also don't have a million dollars to spend on advertising either.

    There are things that I definitely wish Gamesalad could do. Why Joints is still not available after all this time, is completely beyond me. But it is what it is. I think of Gamesalad as a tool that I can use to make money. I also use Corona. Why? Because it is a tool that I can use to make money.

    You just have to know the strengths of Gamesalad and play up to those. Just like any tool in your arsenal.
  • Team6LabsTeam6Labs Member Posts: 541
    @wpaten I was more referring to larger successes than that. With your revenue thats about $26,400 per game per year for all platforms which you have to split with your partner. Thats good for a GameSalad game and definitely good if you are only doing this part time. I would consider a successful game one that you could live off of. About 60k per year would be my estimate. And I don't think GameSalad has the features and complexities to make a quality enough game to get to that point. I could be wrong, but this is just my feeling.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    10-12k per month is 120-144k a year, even split that is 60-72k a year. that's not a success?
  • wpatenwpaten Member, PRO Posts: 281
    @Team6Labs Yeah I am not sure I understand your math. My partner is living off this income full-time. I will be doing so probably in 6 months. Our current business plan has us increasing by 1/3 revenue by the end of this year.

    Again, it all boils down to what you want to accomplish and what you have available to make that happen. If Gamesalad cannot do it, then there are other tools available. In all honesty, I don't really care what we use. Just so long as the end result is the same. :-)
  • Team6LabsTeam6Labs Member Posts: 541
    I was talking about a single game, not a portfolio.
  • wpatenwpaten Member, PRO Posts: 281
    Ah I understand.
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