Gravity Question. Where Can I adjust the Gravity in Deep Blue Apps Angry Zombies.

hzappshzapps Member, PRO Posts: 173
I have looked everywhere I can think of…Scene Attributes, each of the three flying birds.. None of them seem to have a Gravity aspect. I was specifically looking for something in attributes that force the flying Zombie towards the ground.

Does anyone have any thoughts?
Thanks
HZApps

Comments

  • SocksSocks London, UK.Member Posts: 12,822
    edited January 2014
    Most people use an acceleration behaviour* to give gravity to their actors, it's a lot more efficient than scene level gravity.

    *point it downwards.
  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    You might want to tag @DeepBlueApps too... :)
  • PaxPaxPaxPax Member Posts: 106
    It is in the Birdfly actor under 'otherwise' section of rule. You have to 'open up' 'otherwise' to be able to see it.
  • hzappshzapps Member, PRO Posts: 173
    You so Totally Rock. Thanks. I did email them but I think they are out today. I found it after reviewing your comment
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