Tutorial or introduction for your game?

Hello everyone :)

I'm doing a game, and i was wondering, if it was possible to do a "tutorial" or an introduction to different game types and such in-game?
Fx:
I got 3 styles of games, using the same pictures and storyline, and the game styles are divided into different worlds.
When I start the game for the first time, i want it to show a tutorial for the first world game style, and each time I introduce a new upgrade, powerUp or what ever, i want a pop-up of sorts to show what it does, and how to use it.
And I'm not looking to interpolate everything you need for the tutorials on timers and if attribute statements. I was thinking of a more suitable overlay, maybe even a different screen.

Comments

  • colandercolander Member Posts: 1,610
    Create and integer or boolean attribute when your game starts for the first time it goes straight to the tutorial screen when the player exits the screen change the attribute and save it to a table so it won't run next time the game starts. Create a button so they can run it if they want to from the main menu or anywhere else you allow them to.
  • Allright. I'd hoped for a smoother method, but it'll do.
  • And Thank you!
Sign In or Register to comment.