Constrain Attribute?

Hello,

I began working on a GameSalad project today (mind you I am new to GS), and I ran into a little bit of an issue. I'll explain the issue to the best of my ability.

So I'll give you a rundown of what I have on my scene right now:

- A floor with the following settings:

Friction: 0.0
Bounciness: 0.0
Movable: False
Fixed Rotation: True

The rest is default.

---

- A player with the following settings:

New Attribute - FacingRight: True
New Attribute - Jumping: False
New Attribute - JumpCount: 0.0
Motion - Max Speed: 400
Motion - Apply Max Speed: True
Physics - Density: 100
Physics - Friction: 0.0
Physics - Bounciness: 0.0
Physics - Fixed Rotation: True
Physics - Movable: True

---

The issue is simple. I have a running animation, when I run right the animation works well. When I stop, all seems fine.

When I run left the animation looks great, but when I stop, the player looks to the right. I want him to continue looking to the left.

How can I do this?

Walking left settings: http://d.pr/i/xHBh

Facing left settings: http://d.pr/i/c3NW

---

Please assist me, that would be more than welcomed!

If you guys need anymore information, please ask!

Comments

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    Why do you have your rules in a timer? I have a video in run and jump click the link in my signature.
  • LegilannLegilann Member Posts: 1
    Hello FryingBaconStudios,

    Thank you for the reply. As stated before, I am new to GS and used the platformer template to create such project.

    I want to look into your video but I just can't find it in your channel.

    Please directly link me to it!

    Thanks!
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    You didn't show your Animate behavior settings but it sounds like you might have "Restore actor image when done" checked. Try unchecking it. Also, to notify another user here, use the @ symbol like this: @FryingBaconStudios.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
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