Unwanted zoom after crash

CactusheadCactushead Member Posts: 6
edited January 2014 in Working with GS (Mac)
After GameSalad crashed I restarted it, loaded my project and everything looks fine.

However, when I run the game it initially looks fine for a split second then the game looks like it zooms fast into the scene so that all I see is a huge pixel size pattern. This takes less than a second to happen.

I can hear that my playing is still working in the background and the screen does move (still pixelated) so it's just like I'm zoomed in so tight that all I see is giant pixels.

This did happen to me before but as I had barely started the game I just started the project again.

Is my scene corrupted after the crash or is there something else going on here?

Comments

  • 3itg3itg Member, PRO Posts: 382
    edited January 2014
    Do you have any previous saves?
    If not, how do you control your camera in the game?
    Do you have any rules that involve zoom?
    Try removing the actor responsible for camera control.
    Make a new scene and test with just a few actors...
    Just a few suggestions as your explanation was a little too cryptic
  • CactusheadCactushead Member Posts: 6
    I have solved it ;)

    Just to answer your questions though...
    I have previous saves, but all would do the same bizarre zoom after crash.
    I just use a Control Camera on my player, I tried removing the player but no change.
    There are no rules that involve zoom.
    I could create a new scene and put in a single actor and it does not zoom.

    What it seems is that when it crashed one of my actors Preload Art variable was set to false. I changed this to true and it now does not do this weird zoom effect.
    Not sure why this would cause such a problem though.
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