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Working with GS (Mac)
Saving and loading game
advicegames
Member
Posts:
27
January 2014
in
Working with GS (Mac)
Hi everyone. I'm making a game like pokemon. how can I do to save the exact point from which to continue the story every time the game is closed and then reopened?
Comments
tatiang
Member, Sous Chef, PRO, Senior Sous-Chef
Posts:
11,949
January 2014
There are many threads about this topic:
http://www.google.com/search?q=save+progress+GameSalad&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a
.
It really depends what you mean by "continue the story." You'll need to decide what data to save. Once you decide, you use a Save Attribute behavior to save each value and a Load Attribute behavior to retrieve it when the app starts again. Or you can use tables and save yourself time... as long as you're comfortable with tables:
http://www.google.com/search?q=tables+gamesalad&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a
.
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Comments
It really depends what you mean by "continue the story." You'll need to decide what data to save. Once you decide, you use a Save Attribute behavior to save each value and a Load Attribute behavior to retrieve it when the app starts again. Or you can use tables and save yourself time... as long as you're comfortable with tables: http://www.google.com/search?q=tables+gamesalad&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a.