Woah - @Socks - You just passed up @FryingBaconStudios in forums points! I feel like a war is about to begin.
You're next, now start giving me some of them there badges. >-
Not a chance. I've got a couple I've been waiting to award myself if you catch up.
P.S have you given out the Bizarre and Pointless Flappy Bird Question of the Month badge yet ?
Braydon_SFXMember, Sous Chef, Bowlboy SidekickPosts: 9,273
@Socks funny thing is, I was actually wondering if I could create a badge like that for fun. Since SSS has left, though, I've had no one to give badge ideas to.
Im a little shocked how well this template has done for us tbh but its in demand so JayLee made a good choice i guess.
Today I wanted to try something a little different while keeping on the lines of "Real Simple" so gave myself 1 hour to make something and came up with the following in about 30 mins :P
Here's a quick wip preview (speeded up to show it getting faster and gaps shrinking).
Chris will make it look pretty and we will see how it does on DBA.
Its actually really fun to play tbh and addictive but i doubt it will be the next flappy birdy thingy lol.
How did you roate the actor in place? When I try rotating an accelerating down actor it does a rotation around the scene. How can I make it where the actor will only rotate in place?
tatiangMember, Sous Chef, PRO, Senior Sous-ChefPosts: 11,949
@lrakvon18 In the accelerate behavior, set it to Relative to Scene.
I did have a last question. If I wanted to spawn two actors at random Y points,but they each have to spawn spaced apart from each other. Lets say for example 30 pixels apart each time? Would I use a contrain attrib to contrain both the acors together then let the contrain actors spawn/move at different Y points? I probally wouldn't use the spawn feature I would recyle the actors.
tatiangMember, Sous Chef, PRO, Senior Sous-ChefPosts: 11,949
You can notify another user by putting '@' in front of their username, like this: @lrakvon18.
I would recommend starting a new thread for questions such as this but I'll give you my best answer here.
You would only constrain the actors if you wanted them to move together. As far as spawning goes, just pick a random Y value and then add or subtract 30 to/from it. Something like this:
Change attribute game.randomY to random(0,1024) Change attribute game.random2ndY to game.randomY+30 Spawn actor [X position; Y position: game.randomY] Spawn actor [X position; Y position: game.random2ndY]
Comments
I need someone to make me a hotdog, Ive got a hotdog bun with a hot dog in it and some onions on top, and some ketchup and mustard on it.
I just need someone to make it into a hotdog! 8-}
Today I wanted to try something a little different while keeping on the lines of "Real Simple" so gave myself 1 hour to make something and came up with the following in about 30 mins :P
Here's a quick wip preview (speeded up to show it getting faster and gaps shrinking).
Chris will make it look pretty and we will see how it does on DBA.
Its actually really fun to play tbh and addictive but i doubt it will be the next flappy birdy thingy lol.
Darren.
I like that video... kind of reminds me of an Atari 2600 racer.
I would recommend starting a new thread for questions such as this but I'll give you my best answer here.
You would only constrain the actors if you wanted them to move together. As far as spawning goes, just pick a random Y value and then add or subtract 30 to/from it. Something like this:
Change attribute game.randomY to random(0,1024)
Change attribute game.random2ndY to game.randomY+30
Spawn actor [X position; Y position: game.randomY]
Spawn actor [X position; Y position: game.random2ndY]