Is there any(editor) way to create better looking DISPLAY Text?

So the display text I use in my game all look very bad on screenshots, obviously on the device it is small enough.

I thought about maybe faking all the texts on my screenshots.

Comments

  • BigDaveBigDave Member Posts: 2,239
    image
  • BigDaveBigDave Member Posts: 2,239
    image
  • WhySoCREATIVEWhySoCREATIVE Member Posts: 75
    @BigDave you should try using custom fonts.
  • BigDaveBigDave Member Posts: 2,239
    @WhySoCREATIVE
    pretty awesome.

    So for my rpg style damage values I would need 4 actors to appear for one dmg value.


    Actor1: Dmg Value number 1
    self.Div =10
    floor(( game.enemyDmg % self.Div )/( self.Div /10))

    Actor2: Dmg Value number 2
    self.Div =100
    floor(( game.enemyDmg % self.Div )/( self.Div /10))

    Actor3: Dmg Value number 3
    self.Div =1000
    floor(( game.enemyDmg % self.Div )/( self.Div /10))

    Actor4: Dmg Value number 4
    self.Div =10000
    floor(( game.enemyDmg % self.Div )/( self.Div /10))


    I don't have values bigger then 9999 so this should be enough.

    -----------------------------------------------------------

    Only spawn Actors that are required for this Damage Value:
    I would need a check that figures on the first actor if it has to spawn the next one.

    Like Actor 1
    DMG >= 10
    Spawn Actor 2 next to it on the left

    Questions:
    What would be the best way to do that?
    Does that sound like the right way to go for guys?
    Or could it maybe handled all within 1 actor and how?( optimal)






  • BigDaveBigDave Member Posts: 2,239
    Worked out fine :)
    I guess I could optimize it on some spots i don't even mention here. I know there would be a better version for it. But fact is it works now.

    Here is video of how it looks in-game.
    Really cool.

  • clee2005clee2005 http://Donkeysoft.caMember, PRO Posts: 194

    So I've mentioned this before in another thread, but here is a good example of where it'd be nice to click on @BigDave 's profile and be able to see his game website (presumably we all have one) and view all his creations.

    In lieu of that, @BigDave what's the name of your game? Looks great!

  • SmokeyAce73SmokeyAce73 EarthMember Posts: 370

    I'm releasing some free text here: http://forums.gamesalad.com/discussion/66667/free-text-for-your-game#latest

    Feel free to use whatever you like, i'll hopefully add more text later on tonight if you have any requests on style i'm sure I can sort something out for you just let me know

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    edited April 2014

    @clee2005 said:
    So I've mentioned this before in another thread, but here is a good example of where it'd be nice to click on BigDave 's profile and be able to see his game website (presumably we all have one) and view all his creations.

    @clee2005 That's really what signatures are for: http://forums.gamesalad.com/discussion/66768/forum-faq?new=1#prolicense.

  • BigDaveBigDave Member Posts: 2,239
    edited April 2014

    @clee2005 Thank you man :)
    Jeah I also often wondered why I can not just see each game salad users projects when I click on their profile.

    @tatiang thanks for pointing out the signatures, I now have one.
    I still think it misses transparencies and the possibility to show case you apps without having to be picked by the GS Team is not really there. I found that I can post an activity on my profile, this is kind of an possibility to do so.

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