Please help me... collide problem

robbelineilrobbelineil Member Posts: 4
edited February 2014 in Community Tutorials
my ground goes down when my actor collides with it. after a jump

what can i do

Best Answer

  • TheGabfatherTheGabfather Posts: 633
    edited February 2014 Accepted Answer
    Oh do you mean the slight bump it gets when your character Actor collides with it?
    You can use the Constrain Attribute behaviour to set its Y coordinate to a permanent point.

    e.g.
    Constrain Attribute: self.Position.Y To: 0

Answers

  • TheGabfatherTheGabfather Member Posts: 633
    Uncheck ground Actor's Movable attribute.
    It's under Physics.
  • robbelineilrobbelineil Member Posts: 4
    Uncheck ground Actor's Movable attribute.
    It's under Physics.
    but sir. i need my ground to move. because in my game. the ground is spawning continously. is there another way?

  • robbelineilrobbelineil Member Posts: 4
    Oh do you mean the slight bump it gets when your character Actor collides with it?
    You can use the Constrain Attribute behaviour to set its Y coordinate to a permanent point.

    e.g.
    Constrain Attribute: self.Position.Y To: 0

    Yeah that bump. where will i put that behavior? on the ground rule?
  • robbelineilrobbelineil Member Posts: 4
    thank you somuch sir THegodfather
  • robbelineilrobbelineil Member Posts: 4
    i mean theGabFather :D
  • TheGabfatherTheGabfather Member Posts: 633
    Yes, place it under your ground Actor. No need to place it inside a Rule, just place the Behaviour as is.
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