Is there anyone who success iAd service in universal build?

I don't know why ad service still appeared "test ads"

Comments

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    Are you doing an adhoc? In an adhoc you don't get live ads.
  • fox2fox2 Member Posts: 67
    edited February 2014
    @FryingBaconStudios No i didn't use adhoc!
  • fox2fox2 Member Posts: 67
    When i test in GS viewer then i can see iAd sample bar..
  • JayteeJaytee Member Posts: 79
    I don't believe it's possible to show actual iAds in the GS Viewer - but when you submit your game to the App Store the real iAds will show up were your Sample Ads shows up in the viewer.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    You need to do an adhoc to see the apple test ads. Ads will not be live until you submit your app to the App Store.
  • fox2fox2 Member Posts: 67
    @FryingBaconStudios My app was submit to App store for weeks ago.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    Does it say ads live on the iAds page?
  • fox2fox2 Member Posts: 67
    edited February 2014
    @FryingBaconStudios
    I don't know whether ads live on the iAds page.
    Did you check the attach jpg image?
    I want to know how to activated ads status.

    My app was made by universal build.
    Does universal build support iAd service?
  • ultimaultima Member, PRO Posts: 1,207
    same issue here, did you choose iPhone ad size? for the ones who successfully ran iAd, which ad size did you serve for the universal build?
  • fox2fox2 Member Posts: 67
    edited February 2014
    @ultima
    Basically I made ​​based on the iPad.
    I was test all various banner Type. and I found "728*90" is most appropriate test results
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