Hi, I watched a video explaining the power of using "LOOP" function, however, I could not find it in my creator which is for windows. Is it available in windows? Thanks
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tatiangMember, Sous Chef, PRO, Senior Sous-ChefPosts: 11,949
It is not available in the stable build for Windows or Mac. It exists only in the Nightly builds available to Pro users, and only for Mac. The plan is to add it to the next stable version for Mac -- and I would guess for Windows as well since GameSalad is working on a cross-platform version of Creator.
gyroscopeI am here.Member, Sous Chef, PROPosts: 6,598
edited February 2014
Hi @ss05043 I do believe there is now a Loop Behaviour but this is only in the nightly builds; it certainly hasn't found its way into the main Mac version of GSC yet...
But loops can be made with the existing behaviours and Rules. So you can make your own loops in Windows in much the same way as is done for the Mac version.
There's a few ways to make a looping "mechanism"; here's just one way I put together about three years ago (and have used a lot with success)...
Make a boolean attribute, let's call it Loop, and an integer attribute, called Count.
Rule: When Loop is true Change Attribute Count to Count +1 ---do your stuff ---if involves behaviours over time, add at end a Timer-- Timer: After ?? seconds Change Attribute Loop to false
Rule: When Loop is false and Count < ?? --your max. amount of loops needed, -----or if no limit, don't include the Count<-- or the change att. behaviour in the above rule Change Attribute Loop to true
Comments
But loops can be made with the existing behaviours and Rules. So you can make your own loops in Windows in much the same way as is done for the Mac version.
There's a few ways to make a looping "mechanism"; here's just one way I put together about three years ago (and have used a lot with success)...
Make a boolean attribute, let's call it Loop, and an integer attribute, called Count.
Rule: When Loop is true
Change Attribute Count to Count +1
---do your stuff
---if involves behaviours over time, add at end a Timer--
Timer: After ?? seconds
Change Attribute Loop to false
Rule: When Loop is false and Count < ?? --your max. amount of loops needed, -----or if no limit, don't include the Count<-- or the change att. behaviour in the above rule
Change Attribute Loop to true