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Working with GS (Mac)
Bubble shooter question
fishbowl1
Member
Posts:
54
February 2014
in
Working with GS (Mac)
How can I make it so the next 2 bubbles to be shot are shown on the screen? A 'next move' preview sort of thing.
Thanks
Comments
tatiang
Member, Sous Chef, PRO, Senior Sous-Chef
Posts:
11,949
February 2014
That all depends on how you plan to store the information about which bubbles come in which order. How are you setting that up?
fishbowl1
Member
Posts:
54
February 2014
edited February 2014
@tatiang
I was just generating random attributes (a random number lets say between 1-7) and then changing the bubble based on this.
But I am definitely open to better suggestions...
UtopianGames
Member
Posts:
5,692
February 2014
edited February 2014
I used a table for the bubble shooter template I made so the user can quickly and easily determine what colour and how many bubbles to shoot.
There's a video of it in action by following the link.
http://www.deepblueapps.com/puzzle-bobble/
Darren.
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Comments
I was just generating random attributes (a random number lets say between 1-7) and then changing the bubble based on this.
But I am definitely open to better suggestions...
There's a video of it in action by following the link.
http://www.deepblueapps.com/puzzle-bobble/
Darren.