Is there a way?

I have researched and tried to find ways to create uneven ground for my characters to run on. Is there a way in which you can create uneven ground that a actor can travel over? Such as up and down hills or down through burrows. It would help if you can build inclines for your ground. Any thoughts and ideas. Thanks to everyone ahead of time.

Comments

  • DuesDues Member Posts: 1,159
    edited February 2014
    Its absolutely possible, it just requires a bit of work :) As it is now we dont have polygon collision. You have to build your levels with square or rectangle shapes.
  • SocksSocks London, UK.Member Posts: 12,822
    @pixelpowervfx

    This one's from an old post . .
    Take a look at this project:

    http://www.mediafire.com/?ntwtemcrp58gcvo

    Let the balls fall into the 'bowl' then use the white slider at the top (it only moves left and right) to change the size of the blocks making up the 'bowl'.

    Drag it to the left to make them simple collision points - or to the right to make them into a joined up curve - then pick the ball up and roll it down the sides - obviously the more joined up curve will give a smoother roll and the single points will be more bumpy.

    But if your project is a car racing game then you might only need to prevent your cars from leaving the track so single points might be fine . . . ?


    Here's another one, same sort of deal, an actor moves about dropping (spawning) little pieces to make up a curved surface - once the line is complete then click anywhere on the screen to generate a ball.

    Link: https://www.mediafire.com/?tpcb51j9fr7rm3v
  • pixelpowervfxpixelpowervfx Member Posts: 8
    Thanks Dues and Socks, I tried both of those files and I can say that I did not know you could do that. I am experimenting with it in order to produce uneven ground. I am also going to try Dues approach to see If I can build something that is acceptable, it would be great if they had a trace tool that you could draw the outline of the ground or shape you want collidable. I do thank both of you for taking the time to help me with my question. Learning new things everyday!
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