Hello i would like to make a scene like donkey kong country when he spawns in 9 or 10 multiple barrels, any idea how to make it?
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tatiangMember, Sous Chef, PRO, Senior Sous-ChefPosts: 11,949
Even after watching a video of DKC gameplay, I can't figure out what you mean. Pretend you're talking to someone who has never played the game... what is it you're trying to do?
hello tatiang. When my hero actor jumps into a barrel , the hero actor disappear and is spawned to another barrel when the key a is down, and when he collides with the secod barrel; when the key a is down is spaned to the third barrel,etc.
tatiangMember, Sous Chef, PRO, Senior Sous-ChefPosts: 11,949
So something like this?
When actor collides with actor [barrel] AND key [a] is down Change attribute game.randomBarrel to random(1,10) Change attribute self.position.X to randomBarrel*100
If you space the barrels every 100 pixels, it will land your hero on a random barrel.
But, the barrels are all already on the sky, on an specific position, The first is on 200 x 300 y , the second in 1300 x 1000 y , etc.
tatiangMember, Sous Chef, PRO, Senior Sous-ChefPosts: 11,949
Then adjust the expression to fit where your barrels are. Or use a table and enter the positions in the table each in one row and then pick a random row of the table.
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When actor collides with actor [barrel] AND key [a] is down
Change attribute game.randomBarrel to random(1,10)
Change attribute self.position.X to randomBarrel*100
If you space the barrels every 100 pixels, it will land your hero on a random barrel.