iAd not appearing after release

CORE GameCORE Game Member, PRO Posts: 280
edited March 2014 in Working with GS (Mac)

Hello,
I have this little strange thing happening, before I release the game the iAd in (ad-hoc) mode was showing fine, no problems at all, after the game got released it is not showing any advertisement as if the game is having no ads at all.

attached is what i see under iAd Workbench > Monetize

Comments

  • CORE GameCORE Game Member, PRO Posts: 280

    Ok now I have fill rate of over 70% and still i cannot receive any Advertisement ! and non of my friends is receiving any advertisement in my game !
    anyone ?

  • AlvinFAlvinF Member Posts: 69

    iAd is not a worldwide service. Some place is no iAd provide, so you never see ads in this place.

  • FatFishFatFish South East, UKMember Posts: 120

    It took one of my games nearly 4-5 days before iAds appeared.

    As long as the test ads appear in the adhoc build of your game (and 'Sample Ads' in the GS viewer), it is all in the hands of Apple and the countries that support iAds.

  • AlvinFAlvinF Member Posts: 69

    But sad is no other ads banner choice for ios.

  • pinkio75pinkio75 Member, PRO Posts: 1,221

    Try to republish with NB, I've this issue with GS 141

  • CORE GameCORE Game Member, PRO Posts: 280

    Umm I'll try the nightly build.

  • gingagaminggingagaming FREELANCE GS DEV Member Posts: 1,692

    I waited 8 days until my iAds showed. It took 2 emails to apple. Of which they never confirmed or denyied it was their side (they just ignored the email asking them!) I'd certainly send them a support email as by magic at the same time I received a reply saying my iAds was working, the did start working. Personally I think it's their end. Just like yourself, mine worked fine in test but nothing after publish until I made contact with support.

  • TouchiMediaTouchiMedia Member Posts: 154

    It typically takes 3-7 days for ads to show up

  • CORE GameCORE Game Member, PRO Posts: 280

    Thanks for the tips guys, but right now I am making daily $0.01 for the past 3 days, impression of 124 I don't know what is wrong, and my account is US account, it should show the ads banner ! so you think I should wait or republish it with nightly build?

  • TouchiMediaTouchiMedia Member Posts: 154

    How many people are playing your game and how long? It takes a lot just to make a little off ads.

  • CORE GameCORE Game Member, PRO Posts: 280

    so far about 50+ in Game Center, I am not sure how many in total, it was release 4 days ago, but I am not asking why my revenue is low, I am asking why the ad banner is not appearing.

  • gingagaminggingagaming FREELANCE GS DEV Member Posts: 1,692

    @TouchiMedia‌ I've had 15,000 downloads in 2 weeks, iAds have been live for just a week and made just $20 and that's using the cheat to make your iAd renew after 40 seconds.

  • TouchiMediaTouchiMedia Member Posts: 154

    Ok so I think I know why. Your Ads are only appearing at the game over screen and not during actual gameplay. I don't know maybe this affects your revenue.

    But 50 or so players total since start. Your ads probably just started running , so your revenue kind of makes sense.

    Buy I'd try to have them run consistently not just at game over screen

  • CORE GameCORE Game Member, PRO Posts: 280

    isn't that little disturbing while playing the game ?
    I think the game is too hard already !

  • TouchiMediaTouchiMedia Member Posts: 154

    I suppose but either way I wouldn't expect significant revenue unless your game goes viral and people keep competing to beat high scores.

    But your game kinda gives me a headache ;(

  • CORE GameCORE Game Member, PRO Posts: 280

    umm I saw people getting a score of 600 and 700+ I think they changed their career to blind monks .. right after .

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