Self moving Objects

Hi There

Any one know how to make an object move when your hero steps on to a block. for example walking along and there is one block that triggers spikes to come out of the walls to kill them. Ive tried setting a rule when actor overlaps or collides with trigger 1, then behaviour Move too and set the position of where I want it to finish but nothing happens. What am I doing wrong?

Thanks people :smiley:

Comments

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    You could just create a Boolean attribute and set it to true when the player collides with the trigger block.

    Then create a rule in your should that only move when that attribute is true

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