create a game integer attribute, name it accelerate and set it to 0.
create a rule:
if attribute accelerate = 0
then>
(place all the accelerometer information in here.
now when you dont want to use the accelerometer then change the accelerate attribute to 1. if you want to use it, change it to 0.
Comments
create a game integer attribute, name it accelerate and set it to 0.
create a rule:
if attribute accelerate = 0
then>
(place all the accelerometer information in here.
now when you dont want to use the accelerometer then change the accelerate attribute to 1. if you want to use it, change it to 0.
Thanks a lot @CodeMonster