Do you plan on making a multiplayer game?

The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
edited March 2014 in Working with GS (Mac)

Since the buzz has been very quiet since multiplayer was release some time ago. I though I'd get us talking about it.

Comments

  • gingagaminggingagaming FREELANCE GS DEV Member Posts: 1,692

    Couldn't find the "both 1 & 5" button. Lol @FryingBaconStudios‌

  • StormyStudioStormyStudio United KingdomMember Posts: 3,989

    Hastily voted for Yes. I plan on making a multiplayer game.

    Before seeing:
    Yes. I've already started messing with multiplayer.

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    Yea I've started already. Been slow going as I've been working ok other stuff at the same time.

  • StormyStudioStormyStudio United KingdomMember Posts: 3,989

    half tempted to vote for 'NO. its too damn hard'…

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    @jonmulcahy‌ i see you're an early riser like me..lol

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    @FryingBaconStudios said:
    jonmulcahy‌ i see you're an early riser like me..lol

    yup, up this early every day, whether it's my choice or my daughters :)

  • ArmellineArmelline Member, PRO Posts: 5,458

    I currently have no game in mind to make that would benefit from multiplayer, so I picked no, but I may use some of the functionality to try to put user-generated levels into a game I plan on working on... sometime.

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    Already started. I was going to vote for that last option, but decided against it. ;)

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    Nothing planned at the moment, but maybe sometime if I come up with a good enough idea.

  • HopscotchHopscotch Member, PRO Posts: 2,782
    edited March 2014

    Absolutely, already started. Although, if one has the infrastructure, it is probably easier making your own dedicated server per specific game. Especially if one needs a bit more turn related control/feedback.

  • LumpAppsLumpApps Member Posts: 2,881

    I see a conspiracy, starting polls to check your popularity is agains forum rules. ;)
    I haven't looked into it yet but will do after my other 974 projects.

  • zweg25zweg25 Member Posts: 738
    edited March 2014

    I have made a somewhat functioning tic-tac-toe game, it cannot read if a player has won yet, but it works with 2 people, which I still think is pretty cool. is it worth posting?

  • YoRoosterYoRooster Member Posts: 159

    I definitely plan on integrating some form of multiplayer in my latest project. Still got to read up on it but I'm assuming we can't achieve Towerfall level multiplay right now? Might have to dial back my vision a bit :p

  • zzap64zzap64 Member Posts: 405

    I'm absolutely planning to integrate async in a few months time once i've prototyped my current gameplay mechanics. @FryingBaconStudios love your videos, they really do help.

  • AlkaPPAlkaPP Member, PRO Posts: 194

    Agreed with @ gingagaming, and I went for button 5. I pay very close attention to his post since his 15 minutes for through facebook integration

  • JDuaneJJDuaneJ San Francisco Member Posts: 300

    Option 5. Hoping that he will make an amazing video tutorial series that makes it a no brainer for us. ;)

  • AlkaPPAlkaPP Member, PRO Posts: 194

    @zweg25 said:
    I have made a somewhat functioning tic-tac-toe game, it cannot read if a player has won yet, but it works with 2 people, which I still think is pretty cool

    2 people on difference devices? Can I see it by any chance or a little hint how to do it?

  • quantumsheepquantumsheep Member Posts: 8,188

    No multiplayer plans whatsoever!

    billynomates

    :D

  • UtopianGamesUtopianGames Member Posts: 5,692

    Voted #5 :smiley:

    Darren.

  • AlkaPPAlkaPP Member, PRO Posts: 194

    hey i never know DeepBlueApps hang around in forum too... (I'm new that's why). I've been in deepblueapps.com almost everyday. Love your site and gshelper, so just want to say hi.

  • UtopianGamesUtopianGames Member Posts: 5,692

    Hi AlkaPP thanks for the support!

    Darren.

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    Thanks for the responses this is a very interesting poll.

  • lycettebroslycettebros Member, PRO Posts: 1,598

    @FryingBaconStudios said:
    Thanks for the responses this is a very interesting poll.

    Yes. In terms of analysis of the ego that is :stuck_out_tongue_winking_eye:

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    Ah I threw that in for fun...lol it's been pretty quiet on the multiplayer front around here so just seeing what people think about it as there is not much excitement about it.

  • tylerglessnertylerglessner Member Posts: 246

    I've been watching all of the multiplayer threads and brainstorming ideas for a multiplayer game. Gotta be unique!

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    I'm surprised more peeps haven't actually started yet.

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    edited March 2014

    @StormyStudio said:
    half tempted to vote for 'NO. its too damn hard'…

    Agree with @StormyStudio but I won't let it get the best of me!

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    @tatiang said:
    Agree with StormyStudio but I won't let it get the best of me!

    Please it will be a slam dunk for you :D

  • zweg25zweg25 Member Posts: 738

    @AlkaPP‌ i can show you but I haven't tried on two devices yet. But it works when you open two gamesalad projects and play it over the creator

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