Timer counting down by 4

MattButlerStudiosMattButlerStudios Member Posts: 486
edited March 2014 in Working with GS (Mac)

I have a simple countdown timer being displayed through images (custom font). The counting however is going down in 4's when I have it set to every 1 second. Could someone please help me out? btw I am using an index attribute

Comments

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    It's going to be extremely hard to pin point the issue without seeing your code. Can you post a picture of your setup?

  • AlkaPPAlkaPP Member, PRO Posts: 194

    Here is an example:

    Index Attribute - Count Down: 10
    Timer Behavior - Set to Every 1 Second
    Change Attribute Behavior - game.Count Down to: game.Count Down-1
    Use Display Text to test - game.Count Down

    You will see the number going down from 10,9,8, .... each second

  • RThurmanRThurman Member, Sous Chef, PRO Posts: 2,881

    Is there any chance you have four actors on the scene? And is there any chance that each of those actors use the same countdown behavior?

  • MattButlerStudiosMattButlerStudios Member Posts: 486

    Thanks for all of the answers guys. I do in fact have 4 actors all pulling from the same attribute. Let me test that to see if it works out!

  • MattButlerStudiosMattButlerStudios Member Posts: 486

    @RThurman‌ You were right. That was making it have issues with all 4 actors taking from the single attribute. Greatly appreciate the response!

  • RThurmanRThurman Member, Sous Chef, PRO Posts: 2,881

    Glad you found the solution!

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