Collectible items

talley001talley001 Member, PRO Posts: 2

Hey im new to GS ive been playing around with a few templates how do i create a collectible item or several of them in a scene and then upon collecting all the items it moves on to the next wave of enemies

Comments

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    You could either add or subtract 1 from a game attribute when an item is collected. You could then create a rule that says:

    When attribute game.ItemsCollected = 0,
    Next wave

  • talley001talley001 Member, PRO Posts: 2

    thanks for that mate.. really helped.

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