Looking for a partner

justinodunnjustinodunn Member, PRO Posts: 226

I need a partner to help me come up with an AI system that would make bot actors follow the main character around the map (More details would be revealed if interested), very simple so if you could like to help out please add me on skype at tehnoobish123

thanks! and have a great day :smile:

Comments

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    Is this a paid position? I guarante you'll get more responses if you include information like that.

  • justinodunnjustinodunn Member, PRO Posts: 226

    Haha honestly, I don't have much in my wallet. It'll be like helping a buddy out :wink:

  • JSprojectJSproject Member Posts: 730

    Almost thought you might had mistaken the site for a dating site.. ;)

  • SocksSocks London, UK.Member Posts: 12,822

    @justinodunn said:
    Haha honestly, I don't have much in my wallet. It'll be like helping a buddy out :wink:

    Are you planning to sell the app ?

  • ArmellineArmelline Member, PRO Posts: 5,397

    What % of revenue will you be giving to the person who does this?

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    edited April 2014

    Sounds like a ton of work for free...

  • quantumsheepquantumsheep Member Posts: 8,188
    edited April 2014

    Here's a simple idea to get you started on your own:

    Make 2 variables - call them PlayerX and PlayerY - they can be real or integer variables - real ones will be more 'accurate'.

    In your player character, constrain variable PlayerX to self.position X
    Constrain variable PlayerY to self.positionY

    What this does is give you two values - PlayerX and PlayerY - which are tied to the player's position at all times due to the 'constrain' behaviour.

    Now, in your enemy, use the 'move to' behaviour, and put in the variable 'PlayerX' into the horizontal movement, and 'PlayerY' into the vertical.

    This will make your enemy move toward your player.

    Like I said, simple, but should get you started.

    QS

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