Batch Convert PNGs to 8bit depth (VIDEO)

The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
edited May 2014 in Community Tutorials

The Gamesalad Guru to the rescue with an easy method for MAC users to batch convert their PNGs to 8 bit depth for the new imaging system in Gamesalad.

Comments

  • HopscotchHopscotch Member, PRO Posts: 2,782

    Nice one @The_Gamesalad_Guru‌, nice, clear and simple!

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    I see 19 views so if you use the method you owe me a Like, awesome et... :#

  • scottharrrules43scottharrrules43 Tulsa, OklahomaMember, PRO Posts: 694

    Good job man, keep up the good work

  • scottharrrules43scottharrrules43 Tulsa, OklahomaMember, PRO Posts: 694
    edited May 2014

    I don't see the option when exporting to convert my png to 8 bit

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    @The_Gamesalad_Guru said:
    I see 19 views so if you use the method you owe me a Like, awesome et... :#

    I see what you did there...
    The urge I have to ask peeps for reaction points when posting a video is pretty high -- but I refrain. :P

  • vuifahvuifah Member Posts: 62

    Good post.

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited May 2014

    @scottharrrules43 said:
    I don't see the option when exporting to convert my png to 8 bit

    Make sure you have PNG selected in the drop down menu on the export. It's right above where I set the 8 bit. I'm using mountain lion version of Apple's preview.

    @Braydon_SFX‌ I think people should take a moment and give the folks who help either a comment or a like. I find it odd that people benefit yet can't take a moment to offer a simple click or type thanks.

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    @The_Gamesalad_Guru said:
    Braydon_SFX‌ I think people should take a moment and give the folks who help either a comment or a like. I find it odd that people benefit yet can't take a moment to offer a simple click or type thanks.

    Yep, I agree with you. While I enjoy and appreciate your videos, I'm not giving you any likes or reactions. You're a little too close to me in the ranks now that they've sorted it out... ;)

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    Lol!

  • LumpAppsLumpApps Member Posts: 2,881
    edited May 2014

    @The_Gamesalad_Guru said:
    Make sure you have PNG selected in the drop down menu on the export. It's right above where I set the 8 bit. I'm using mountain lion version of Apple's preview.

    Gone in Maverick :(

  • LumpAppsLumpApps Member Posts: 2,881

    BTW, I have am building an app with most PNG created in Illustrator saved as PNG-24. They work fine after updating to 0.11.0etc today. One images I modified in Photoshop (before the update) to add some shading. Saved that one in Photoshop as PNG-24 and crap, this one sometimes gives a blank and sometimes it works. Even in the same upload. Just switching scenes and back makes it suddenly work. Trying to figure out what's wrong now. First building an adhoc.

  • SocksSocks London, UK.Member Posts: 12,822

    @LumpApps said:
    BTW, I have am building an app with most PNG created in Illustrator saved as PNG-24. They work fine after updating to 0.11.0etc today.

    They should work fine !

    The new system has issues with some kinds of 8 bit images.

    8 bit images are what we want to avoid.

    24 bit images are what we want to be using (or 32 bit with transparency / alpha channel)

  • LumpAppsLumpApps Member Posts: 2,881
    edited May 2014

    Ow, I got it the other way around in my head. I've been having a long day of saladering. I should probably put down my spoon and start cooking Diner. Thanks mate.

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited May 2014

    Yeah PNG 24 out of photoshop is fine. My images were an animation sequence rendered out of motion as still images. So the trick worked fine for me.

    People shouldn't get confused about 8 bit in relation to the color channel as was posted in the image thread by GS

    "My images still have transparency/color saturation issues after trying Method 1.
    Your images might be 16 bits/channel or other. GameSalad (which depends on OpenGL) only supports 8 bits/channel. Use Method 2 to batch convert your images to 8 bits/channel. If this is a recurring issue, check your image authoring program settings and choose 8 bits/channel to avoid the ongoing issue."

    You'll notice in preview I change it to 8 bit/channel not PNG 8 two different things.

  • LumpAppsLumpApps Member Posts: 2,881

    Confusing. Thanks for the info. Much appreciated.

  • SocksSocks London, UK.Member Posts: 12,822
    edited May 2014

    @LumpApps said:
    Confusing. Thanks for the info. Much appreciated.

    I think the title of this video is confusing (only the title, not the content), what people don't want to be doing is converting their images to 8 bit images :)

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